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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Hussar" data-source="post: 4044667" data-attributes="member: 22779"><p>But, Lanefan, it doesn't matter if you or I agree with the rules. That's entirely besides the point. The point being made here is that a D&D world functions as a result of those rules. That the RAW defines the physics of the world. That you think the rule is stupid or bad is irrelevant.</p><p></p><p>I'm presenting how the RAW actually works. I'm not making anything up. This is what the RAW specifically states will happen. Full stop. That's why RAW doesn't function as the physics of the world because it would be utterly unbelievable if it did.</p><p></p><p></p><p></p><p>Yup, read them. Where does it say anything about how those NPC's got those levels? Oh, right, it doesn't. It says pretty much - give them the levels you think they should have to fit in the adventure. Oh, and if you want to make a town, here's how to do it so that you have a nice spread of levels. At no point do you ever advance those NPC's by having them go through off camera adventures. No NPC ever dies before becoming the planned level of your adventure.</p><p></p><p>DM - Damn, I was really hoping I could use Roderick for this adventure. Too bad he bought it before he hit sixth level. Guess it's back to the breeding pit for more NPC's. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>It has nothing to do with wrongbadfun and I certainly never claimed anything of the sort. My point is that you are taking a completely indefensible position and trying to say that it works. It doesn't. The RAW doesn't say what you claim it says. The RAW differentiates between PC and NPC in significant ways. Changing my examples doesn't make you right. If you cannot defend your position without distorting the situation, that means your point is wrong.</p><p></p><p>Look, how many ways does the RAW need to differentiate between PC and NPC before we can say, yes, they are different by RAW? Off the top of my head I can think of the following ways:</p><p></p><ul> <li data-xf-list-type="ul">XP - PC's and NPC's gain xp differently, in that NPC's only gain xp when on camera. Off camera, an NPC never gains xp, or you would have entire towns gaining levels after a tornado. People living in Kansas would all be seventh level by the time they were twenty years old.</li> <li data-xf-list-type="ul">Wealth - PC's have twice the wealth of an NPC. Why? Because PC's are better investors? Ballocks. It's because an NPC is meant to be a challenge against 4 PC's. To bring the classes up to speed against the party, classes need magical bling. Also note, monsters actually don't get as much treasure. A 7th level PC has 19k gp, a 7th level NPC has 8500 and a CR 7 monster has 2600 gp. Despite the fact that they should all be equal. A 7th level NPC fighter is a CR 7 encounter. Why does he have just about 4 times more bling than a Hill Giant?</li> <li data-xf-list-type="ul">Action Points. I brought this up before, and it was brushed off, but, other than very rare NPC's, only PC's gain action points. Why? Because it would be too complex to give action points to everyone. Pure gamism.</li> </ul><p></p><p>That's just a few examples of how the rules differentiate PC from NPC. Never mind the bag full of rules that make absolutely no sense from a world building perspective. Unless your world is full of extremely skinny insomniacs that is.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4044667, member: 22779"] But, Lanefan, it doesn't matter if you or I agree with the rules. That's entirely besides the point. The point being made here is that a D&D world functions as a result of those rules. That the RAW defines the physics of the world. That you think the rule is stupid or bad is irrelevant. I'm presenting how the RAW actually works. I'm not making anything up. This is what the RAW specifically states will happen. Full stop. That's why RAW doesn't function as the physics of the world because it would be utterly unbelievable if it did. Yup, read them. Where does it say anything about how those NPC's got those levels? Oh, right, it doesn't. It says pretty much - give them the levels you think they should have to fit in the adventure. Oh, and if you want to make a town, here's how to do it so that you have a nice spread of levels. At no point do you ever advance those NPC's by having them go through off camera adventures. No NPC ever dies before becoming the planned level of your adventure. DM - Damn, I was really hoping I could use Roderick for this adventure. Too bad he bought it before he hit sixth level. Guess it's back to the breeding pit for more NPC's. :uhoh: It has nothing to do with wrongbadfun and I certainly never claimed anything of the sort. My point is that you are taking a completely indefensible position and trying to say that it works. It doesn't. The RAW doesn't say what you claim it says. The RAW differentiates between PC and NPC in significant ways. Changing my examples doesn't make you right. If you cannot defend your position without distorting the situation, that means your point is wrong. Look, how many ways does the RAW need to differentiate between PC and NPC before we can say, yes, they are different by RAW? Off the top of my head I can think of the following ways: [list][*]XP - PC's and NPC's gain xp differently, in that NPC's only gain xp when on camera. Off camera, an NPC never gains xp, or you would have entire towns gaining levels after a tornado. People living in Kansas would all be seventh level by the time they were twenty years old. [*]Wealth - PC's have twice the wealth of an NPC. Why? Because PC's are better investors? Ballocks. It's because an NPC is meant to be a challenge against 4 PC's. To bring the classes up to speed against the party, classes need magical bling. Also note, monsters actually don't get as much treasure. A 7th level PC has 19k gp, a 7th level NPC has 8500 and a CR 7 monster has 2600 gp. Despite the fact that they should all be equal. A 7th level NPC fighter is a CR 7 encounter. Why does he have just about 4 times more bling than a Hill Giant? [*]Action Points. I brought this up before, and it was brushed off, but, other than very rare NPC's, only PC's gain action points. Why? Because it would be too complex to give action points to everyone. Pure gamism. [/list] That's just a few examples of how the rules differentiate PC from NPC. Never mind the bag full of rules that make absolutely no sense from a world building perspective. Unless your world is full of extremely skinny insomniacs that is. [/QUOTE]
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