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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="GoLu" data-source="post: 4044723" data-attributes="member: 58460"><p>It sounds like you've understood me perfectly well. And your point about 3E also being the most gamist is weird. I don't think it's wrong, but it's just weird to think about. Early D&D seemed so gloriously gamist that it hurts my brain a little to think about how the far more simulationist 3E is possibly even more gamist than it ever could be.</p><p></p><p></p><p>The rules = physics discussion is somewhat separate from this. That is, house rules are still rules (and often still written) and can be treated as in-game physics just like any other rule. However, I suspect that a lot of house rules get started because the game = physics thing doesn't work perfectly in the ruleset as published by WotC (but it works well enough that it <em>seems</em> like it should work the rest of the way), and so additional (or alternate) rules are created to bridge the gap.</p><p></p><p>Of course, in this line of thinking, you are first deciding how you want to play (rules = physics?) and then altering the game rules to suit your preference. I'm not entirely sure that it works in that order.</p></blockquote><p></p>
[QUOTE="GoLu, post: 4044723, member: 58460"] It sounds like you've understood me perfectly well. And your point about 3E also being the most gamist is weird. I don't think it's wrong, but it's just weird to think about. Early D&D seemed so gloriously gamist that it hurts my brain a little to think about how the far more simulationist 3E is possibly even more gamist than it ever could be. The rules = physics discussion is somewhat separate from this. That is, house rules are still rules (and often still written) and can be treated as in-game physics just like any other rule. However, I suspect that a lot of house rules get started because the game = physics thing doesn't work perfectly in the ruleset as published by WotC (but it works well enough that it [i]seems[/i] like it should work the rest of the way), and so additional (or alternate) rules are created to bridge the gap. Of course, in this line of thinking, you are first deciding how you want to play (rules = physics?) and then altering the game rules to suit your preference. I'm not entirely sure that it works in that order. [/QUOTE]
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Game rules are not the physics of the game world
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