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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Celebrim" data-source="post: 4044992" data-attributes="member: 4937"><p>Not that it matters much at this point, but even this confuses the problem. </p><p></p><p>You can be expressly playing where the rules apply on and off stage, and these rules can conform to the RAW, and still epic-level wizards can still die of heart attacks. </p><p></p><p>Obviously, any rules governing heart attacks - should we need any - would be completely house rules. It won't be particularly hard to have such rules, and not have them apply meaningful to the PC's (all PC's are presumed to be healthy, not obese, with no family history of heart ailments, and no other pertinant risk factors) while still either dicing every month to see if notably fat, elderly, pipe smoking NPC's kicked the bucket, or simply deciding that that famous old pipe smoking wizard has finally had too much excitement and had a heart attack and died. None of that creates dissonance between the game universe as the PC's experience it, and what is happening in the game universe off-stage.</p><p></p><p>Or in short, we can do this and not make the players expressedly conscious of the fact that the universe divides into on stage and off stage. The same is not true of 'falling off a horse' if we have communicated to the players rules for falling off horses that make the observed result impossible.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4044992, member: 4937"] Not that it matters much at this point, but even this confuses the problem. You can be expressly playing where the rules apply on and off stage, and these rules can conform to the RAW, and still epic-level wizards can still die of heart attacks. Obviously, any rules governing heart attacks - should we need any - would be completely house rules. It won't be particularly hard to have such rules, and not have them apply meaningful to the PC's (all PC's are presumed to be healthy, not obese, with no family history of heart ailments, and no other pertinant risk factors) while still either dicing every month to see if notably fat, elderly, pipe smoking NPC's kicked the bucket, or simply deciding that that famous old pipe smoking wizard has finally had too much excitement and had a heart attack and died. None of that creates dissonance between the game universe as the PC's experience it, and what is happening in the game universe off-stage. Or in short, we can do this and not make the players expressedly conscious of the fact that the universe divides into on stage and off stage. The same is not true of 'falling off a horse' if we have communicated to the players rules for falling off horses that make the observed result impossible. [/QUOTE]
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Game rules are not the physics of the game world
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