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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="AZRogue" data-source="post: 4045041" data-attributes="member: 3963"><p>Ah, well, it's just a preference thing then. The most successful and FUN games I've ever had were where DMs used heavy arbitration, and therefore PCs were more free to do those things that felt the most natural to them. </p><p></p><p>I remember a player propping up his longsword in a cloud dragon's mouth to keep it from closing on the cleric and killing him. I didn't try to find the rule on whether it was possible; it was creative and so I ran with it and made him roll to hit and let him pull it off. </p><p></p><p>That's the kind of thing I mean. It's cinematic and exciting and the player hadn't paused to look on his sheet for the stat on how to prop up swords to keep dragons from closing their mouths, and I didn't go looking through the books for a rule that I knew didn't exist. Maybe there SHOULD have been a rule for it, but with a resolution mechanic it wouldn't have been needed. I could have just used that and it would have felt the same as any other action (this was back in 2E, no simple resolution mechanics anywhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4045041, member: 3963"] Ah, well, it's just a preference thing then. The most successful and FUN games I've ever had were where DMs used heavy arbitration, and therefore PCs were more free to do those things that felt the most natural to them. I remember a player propping up his longsword in a cloud dragon's mouth to keep it from closing on the cleric and killing him. I didn't try to find the rule on whether it was possible; it was creative and so I ran with it and made him roll to hit and let him pull it off. That's the kind of thing I mean. It's cinematic and exciting and the player hadn't paused to look on his sheet for the stat on how to prop up swords to keep dragons from closing their mouths, and I didn't go looking through the books for a rule that I knew didn't exist. Maybe there SHOULD have been a rule for it, but with a resolution mechanic it wouldn't have been needed. I could have just used that and it would have felt the same as any other action (this was back in 2E, no simple resolution mechanics anywhere :p ). [/QUOTE]
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