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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Celebrim" data-source="post: 4045080" data-attributes="member: 4937"><p>I agree, though I think there is even more too it than that.</p><p></p><p>I consider myself a good, though not great, DM. (Great DM's can run fun and engaging sessions of Toon and Paranoia. Almost anyone can run fun and engaging sessions of D&D.) </p><p></p><p>For me, even if I could run a session on, "what I say goes", after a while its not very fun for me. For one thing, too much of the game is about me. I may be entertaining the players, but excercising that much control means that the players are not as likely to be entertaining me. For another, its just too much mental heavy lifting. It's exhausting to run a game that way for a long time. I like to have rules because it's alot easier to resolve something under the rules quickly, than it is to answer questions for myself like, "How far could an atheletic 6' tall person jump consistantly?" and "Does it make a better story if he grabs that chandelier or is the story more interesting if he doesn't?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4045080, member: 4937"] I agree, though I think there is even more too it than that. I consider myself a good, though not great, DM. (Great DM's can run fun and engaging sessions of Toon and Paranoia. Almost anyone can run fun and engaging sessions of D&D.) For me, even if I could run a session on, "what I say goes", after a while its not very fun for me. For one thing, too much of the game is about me. I may be entertaining the players, but excercising that much control means that the players are not as likely to be entertaining me. For another, its just too much mental heavy lifting. It's exhausting to run a game that way for a long time. I like to have rules because it's alot easier to resolve something under the rules quickly, than it is to answer questions for myself like, "How far could an atheletic 6' tall person jump consistantly?" and "Does it make a better story if he grabs that chandelier or is the story more interesting if he doesn't?" [/QUOTE]
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Game rules are not the physics of the game world
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