Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfwood2" data-source="post: 4045106" data-attributes="member: 39394"><p>There is nothing in the current Rules As Written that makes it impossible for a fall off a horse to do more than D6 damage. (Or if you prefer, that it not result in an instant death effect that bypasses hitpoints.) Show me where in the PHB or the DMG it says that you can't die from falling off a horse if you have more than d6 hitpoints.</p><p></p><p>More than d6 hitpoints of damage is not one of the options offered by rolling a die, but that is in no way the same thing as saying that other results are impossible. Rolling a die can only give you a limited subset of results of all the possible things that could happen. Presumably, if the results range has been well-defined, it will be the most common results. But not the only possible results.</p><p></p><p>As for everyone arguing that they prefer a world where 20th level characters can never die from falling off a horse, that has nothing to do with the rules being the physics of the game world. Not a blessed thing. If powerful, competent people never die ignoble deaths, then that is just as much fluff as saying they do. It's not because they have a mess of hitpoints; it's because you want heroic people to die heroically.</p><p></p><p>I think I demonstrated that when I offered the alternative scenario of a 1st level fighter falling off a horse, getting his foot entangled in the stirrups, and being dragged along the ground. That scenario is not going to come from rolling the dice anymore than a 20th level fighter falling off a horse and dying. Yet the few responses I got seemed to take it as okay for the DM to fiat that sort of thing, because it doesn't make a heroic person non-heroic.</p><p></p><p>Because it makes sense by the fluff (as they perceive it.)</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4045106, member: 39394"] There is nothing in the current Rules As Written that makes it impossible for a fall off a horse to do more than D6 damage. (Or if you prefer, that it not result in an instant death effect that bypasses hitpoints.) Show me where in the PHB or the DMG it says that you can't die from falling off a horse if you have more than d6 hitpoints. More than d6 hitpoints of damage is not one of the options offered by rolling a die, but that is in no way the same thing as saying that other results are impossible. Rolling a die can only give you a limited subset of results of all the possible things that could happen. Presumably, if the results range has been well-defined, it will be the most common results. But not the only possible results. As for everyone arguing that they prefer a world where 20th level characters can never die from falling off a horse, that has nothing to do with the rules being the physics of the game world. Not a blessed thing. If powerful, competent people never die ignoble deaths, then that is just as much fluff as saying they do. It's not because they have a mess of hitpoints; it's because you want heroic people to die heroically. I think I demonstrated that when I offered the alternative scenario of a 1st level fighter falling off a horse, getting his foot entangled in the stirrups, and being dragged along the ground. That scenario is not going to come from rolling the dice anymore than a 20th level fighter falling off a horse and dying. Yet the few responses I got seemed to take it as okay for the DM to fiat that sort of thing, because it doesn't make a heroic person non-heroic. Because it makes sense by the fluff (as they perceive it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
Top