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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="pemerton" data-source="post: 4045181" data-attributes="member: 42582"><p>Sorry, I didn't mean to hurt anyone's brain!</p><p></p><p>I was thinking about the complexity of both character build and action resolution mechanics in 3E, which really give scope for gamist play. Earlier editions relied much more on non-rules-mediated player-GM negotiation for action resolution, which could support gamist play, but was also unhappily prone to abusive GMing and 2nd-ed style railroading. 3E is better at avoiding those issues, and is (in that sense) more gamist, I think.</p><p></p><p>I think this is right. But that you have to drift D&D to play it fully simulationist suggests (i) that the rules themselves may be a little incoherent, but also (ii) that playing D&D in non-simulationist mode is not necessarily contrary to the rules (as has been suggested by some in this thread).</p></blockquote><p></p>
[QUOTE="pemerton, post: 4045181, member: 42582"] Sorry, I didn't mean to hurt anyone's brain! I was thinking about the complexity of both character build and action resolution mechanics in 3E, which really give scope for gamist play. Earlier editions relied much more on non-rules-mediated player-GM negotiation for action resolution, which could support gamist play, but was also unhappily prone to abusive GMing and 2nd-ed style railroading. 3E is better at avoiding those issues, and is (in that sense) more gamist, I think. I think this is right. But that you have to drift D&D to play it fully simulationist suggests (i) that the rules themselves may be a little incoherent, but also (ii) that playing D&D in non-simulationist mode is not necessarily contrary to the rules (as has been suggested by some in this thread). [/QUOTE]
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Game rules are not the physics of the game world
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