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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Lanefan" data-source="post: 4046168" data-attributes="member: 29398"><p>Yes it does matter if you or I agree with the rules, because if we're the DMs and we don't agree with them we're gonna start making changes; at least in our own games.</p><p></p><p>So change the RAW until it *does* function as at least a modicum of a believable in-game physics model.Fine. But let's at least assume there's a mechanism in place for those levels to be gained, and if there isn't then build one. Even if we never functionally use it, at least it exists; and that's important. If a DM doesn't have an internal consistency within her game that runs far deeper than what the players ever see, it eventually shows through...and the players notice, to the detriment of the game.</p><p></p><p></p><p>All I'm claiming is that if the RAW differentiate between PCs and NPCs in the fundamental ways you note, then the problem lies in the RAW: they are wrong, and need to be changed.So ignore the RAW. Off camera, an NPC does whatever it does, and if that leads to gaining some ExP, so be it. </p><p>Not sure where this is trying to go...there is no reason for them to be equal, but they should be random. One Hill Giant might have next to nothing, the next might have a sackful of gold...it all depends how good the raiding has been lately and whether their little pea-sized brains can recognize wealth for what it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As for opponents, magic-ing up opponents to make them better challenges for the PCs only leads to the PCs wealth-by-level going out the window once they win some of those fights. Better perhaps just to give the opponents a few more raw levels (or funky abilities) to make up the difference, and ignore wealth-by-level completely.</p><p>Action points don't exist in 3.x core, do they? In any case, they *are* purely gamist, and thus will never appear - for PCs or anyone else - in my games.Not quite sure what you're getting at here...skinny insomniacs? (or are you mixing up the characters and players...skinny insomniac *players* are something I've encountered before...) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4046168, member: 29398"] Yes it does matter if you or I agree with the rules, because if we're the DMs and we don't agree with them we're gonna start making changes; at least in our own games. So change the RAW until it *does* function as at least a modicum of a believable in-game physics model.Fine. But let's at least assume there's a mechanism in place for those levels to be gained, and if there isn't then build one. Even if we never functionally use it, at least it exists; and that's important. If a DM doesn't have an internal consistency within her game that runs far deeper than what the players ever see, it eventually shows through...and the players notice, to the detriment of the game. All I'm claiming is that if the RAW differentiate between PCs and NPCs in the fundamental ways you note, then the problem lies in the RAW: they are wrong, and need to be changed.So ignore the RAW. Off camera, an NPC does whatever it does, and if that leads to gaining some ExP, so be it. Not sure where this is trying to go...there is no reason for them to be equal, but they should be random. One Hill Giant might have next to nothing, the next might have a sackful of gold...it all depends how good the raiding has been lately and whether their little pea-sized brains can recognize wealth for what it is. :) As for opponents, magic-ing up opponents to make them better challenges for the PCs only leads to the PCs wealth-by-level going out the window once they win some of those fights. Better perhaps just to give the opponents a few more raw levels (or funky abilities) to make up the difference, and ignore wealth-by-level completely. Action points don't exist in 3.x core, do they? In any case, they *are* purely gamist, and thus will never appear - for PCs or anyone else - in my games.Not quite sure what you're getting at here...skinny insomniacs? (or are you mixing up the characters and players...skinny insomniac *players* are something I've encountered before...) :) Lanefan [/QUOTE]
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