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Game rules are not the physics of the game world
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<blockquote data-quote="Hussar" data-source="post: 4046414" data-attributes="member: 22779"><p>Answering things a bit backwards:</p><p></p><p></p><p></p><p>There are no mechanical penalties for not sleeping in 3.x. None. Nowhere does there appear any penalty. So, I can, by RAW, never sleep and never suffer any ill effects. The only people who actually DO have to rest are casters, and that's only if they need to get spells back.</p><p></p><p>By RAW, I only need to eat one meal every three days to stave off the effects of starvation. </p><p></p><p>Thus, I was making a bit of a joke about why using RAW to model reality doesn't really work. RAW allows me to be a very skinny insomniac. A poor joke perhaps, although it was funny when I first read it in OOTS in Dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan - you are assuming that I'm out to change things. I'm not. I'm simply trying to debunk the idea that RAW can be used as a set of physics for the gaming world. Yes, I realize that you can continue to refine the rules, add more rules, whatnot to try to make a more consistant world. True. Harn makes the attempt quite nicely.</p><p></p><p>D&D doesn't. IIRC, there is a quote in the 1e books about anyone trying to use D&D to simulate reality is doomed to failure. While I frequently disagree with Mr. Gygax on a lot of things, this is one place where I do strongly agree. </p><p></p><p></p><p></p><p>But, where do you stop? The amount of work you would need to do in order to even remotely simulate a real world is enormous. Vast swaths of the game exist for the sole purpose of letting us pretend to be elves, killing crap and taking their stuff. Large amounts of the game have nothing to do with trying to model reality.</p><p></p><p>For me, that's a good thing. I don't want a reality simulator because I recognize that that's virtually impossible for a game like D&D. Even Harn barely scratches the surface. GURPS doesn't even come close. Good grief, Civilization IV barely scratches the surface.</p><p></p><p>I don't want rules that let me make some sort of Sim Fantasy World. I want rules that tell me what happens when I stick a sword in something. Not in too much detail either, thanks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4046414, member: 22779"] Answering things a bit backwards: There are no mechanical penalties for not sleeping in 3.x. None. Nowhere does there appear any penalty. So, I can, by RAW, never sleep and never suffer any ill effects. The only people who actually DO have to rest are casters, and that's only if they need to get spells back. By RAW, I only need to eat one meal every three days to stave off the effects of starvation. Thus, I was making a bit of a joke about why using RAW to model reality doesn't really work. RAW allows me to be a very skinny insomniac. A poor joke perhaps, although it was funny when I first read it in OOTS in Dragon. :) Lanefan - you are assuming that I'm out to change things. I'm not. I'm simply trying to debunk the idea that RAW can be used as a set of physics for the gaming world. Yes, I realize that you can continue to refine the rules, add more rules, whatnot to try to make a more consistant world. True. Harn makes the attempt quite nicely. D&D doesn't. IIRC, there is a quote in the 1e books about anyone trying to use D&D to simulate reality is doomed to failure. While I frequently disagree with Mr. Gygax on a lot of things, this is one place where I do strongly agree. But, where do you stop? The amount of work you would need to do in order to even remotely simulate a real world is enormous. Vast swaths of the game exist for the sole purpose of letting us pretend to be elves, killing crap and taking their stuff. Large amounts of the game have nothing to do with trying to model reality. For me, that's a good thing. I don't want a reality simulator because I recognize that that's virtually impossible for a game like D&D. Even Harn barely scratches the surface. GURPS doesn't even come close. Good grief, Civilization IV barely scratches the surface. I don't want rules that let me make some sort of Sim Fantasy World. I want rules that tell me what happens when I stick a sword in something. Not in too much detail either, thanks. [/QUOTE]
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