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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Celebrim" data-source="post: 4046462" data-attributes="member: 4937"><p>You are still making unnecessary assumptions. I don't think you necessarily need any more rules than that as long as all that happens in your game world is mostly sticking swords in things.</p><p></p><p>But let's consider the case of the rules on sleep deprivation and starvation. Suppose the PC's begin to start abusing the rules, not sleeping and not eating except the bare minimum required by the rules. What are you going to do as a DM?</p><p></p><p>a) You can start punishing the PCs anyway. If you do this, you are effectively changing the rules. If you want the game universe to be one where you can't be a healthy anarexic insomniac, that's the only real approach. You can do it with ad hoc rulings (though human nature being what it is, these will tend to become informally codified) or with an actual new written house rule. But either way is essentially 'a rule'. Now, the game universe actually works the way you always wanted it to work, but it in fact, according to the rules, didn't.</p><p>b) You can assume the universe does work like that. NPC's now follow the PC's lead and don't sleep or eat except as required by the rules. What you are essentially asserting now is that these rules are realistic for the universe being simulated. In the game universe, people don't really need to sleep or eat as often as they do here, and push comes to shove, they don't.</p><p>c) You can ignore the problem, pretend that the universe works like this one, even though the PCs are doing something flagrantly impossible in this universe. And if you do, you'll probably be a very unsatisfied DM, and the players will probably continue to feel like they are 'cheating' by taking advantage of a bad rule, and will be continually reminded that this is only a game. This is not the idea solution.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4046462, member: 4937"] You are still making unnecessary assumptions. I don't think you necessarily need any more rules than that as long as all that happens in your game world is mostly sticking swords in things. But let's consider the case of the rules on sleep deprivation and starvation. Suppose the PC's begin to start abusing the rules, not sleeping and not eating except the bare minimum required by the rules. What are you going to do as a DM? a) You can start punishing the PCs anyway. If you do this, you are effectively changing the rules. If you want the game universe to be one where you can't be a healthy anarexic insomniac, that's the only real approach. You can do it with ad hoc rulings (though human nature being what it is, these will tend to become informally codified) or with an actual new written house rule. But either way is essentially 'a rule'. Now, the game universe actually works the way you always wanted it to work, but it in fact, according to the rules, didn't. b) You can assume the universe does work like that. NPC's now follow the PC's lead and don't sleep or eat except as required by the rules. What you are essentially asserting now is that these rules are realistic for the universe being simulated. In the game universe, people don't really need to sleep or eat as often as they do here, and push comes to shove, they don't. c) You can ignore the problem, pretend that the universe works like this one, even though the PCs are doing something flagrantly impossible in this universe. And if you do, you'll probably be a very unsatisfied DM, and the players will probably continue to feel like they are 'cheating' by taking advantage of a bad rule, and will be continually reminded that this is only a game. This is not the idea solution. [/QUOTE]
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