Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4046620" data-attributes="member: 2067"><p>I do believe you get it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For me, the stronger implication, rather than physics, is that by having a rule, the game expects you to use it for all situations that rule covers, not just for the situations that the PC's are involved in. In my mind, this is out of DM/Player fairness and improves my immersion, both. This implies that the rules are the physics, because every time it happens, the rule comes into effect (unless the rule is changed). The kind of self-conscious metagame distinction between heroic PC's and heroic NPC's doesn't exist for me, and if I was forced to realize it, I wouldn't enjoy the game as much. Chalk it up to acting, knowing that even though I'm playing a role, the role doesn't know that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>For me, the "heroic luck" in the game world is vaguely quantifiable in-character. If you can cast <em>fireball</em>, chances are good that a lone goblin with a knife won't kill you. This is regardless of if you're a PC or NPC -- people who possess such skill are greater than most mortals, and they need similarly heroic enemies to challenge them, not goblins with knives. Such a character can be flippant and showcase bravado to the goblin with the knife, and still expect to come out ahead, secure in their arrogance, humiliating the creature with their heroic ability. </p><p></p><p>This creates a very satisfying, evocative implied setting for me. I'm pretty sure a D&D game wherein my character is just absurdly lucky wouldn't be to my tastes, but that's just my high demands for the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4046620, member: 2067"] I do believe you get it. :) For me, the stronger implication, rather than physics, is that by having a rule, the game expects you to use it for all situations that rule covers, not just for the situations that the PC's are involved in. In my mind, this is out of DM/Player fairness and improves my immersion, both. This implies that the rules are the physics, because every time it happens, the rule comes into effect (unless the rule is changed). The kind of self-conscious metagame distinction between heroic PC's and heroic NPC's doesn't exist for me, and if I was forced to realize it, I wouldn't enjoy the game as much. Chalk it up to acting, knowing that even though I'm playing a role, the role doesn't know that. ;) For me, the "heroic luck" in the game world is vaguely quantifiable in-character. If you can cast [I]fireball[/I], chances are good that a lone goblin with a knife won't kill you. This is regardless of if you're a PC or NPC -- people who possess such skill are greater than most mortals, and they need similarly heroic enemies to challenge them, not goblins with knives. Such a character can be flippant and showcase bravado to the goblin with the knife, and still expect to come out ahead, secure in their arrogance, humiliating the creature with their heroic ability. This creates a very satisfying, evocative implied setting for me. I'm pretty sure a D&D game wherein my character is just absurdly lucky wouldn't be to my tastes, but that's just my high demands for the game. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
Top