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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Hussar" data-source="post: 4048317" data-attributes="member: 22779"><p>Yes and no. I can see real world phyics being a royal PITA when dealing with a lot of things and not actually improve gameplay. The reason we don't screw around with air pressure after a fireball is that no one wants ot play D&D if it requires that much math. I should not need a scientific calculator to play D&D. So, we handwave air pressure. In the same way, we handwave hitting someone with a shocking grasp spell when grappling. Or lightning bolts that travel parallel to the ground. Or that your sword can keep on doing the same damage even after months or years of use. Or, or or...</p><p></p><p>Take something like a weather table. That's a vastly gross simplification. It's not even a close approximation to how weather actually works. It works in the game, but, as a reality sim? Not even remotely. So, why bother? Use weather as a thematic device and leave it at that. I certainly don't want a player turning to me and saying, hey, you can't have a foggy day today, it's not on the chart.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4048317, member: 22779"] Yes and no. I can see real world phyics being a royal PITA when dealing with a lot of things and not actually improve gameplay. The reason we don't screw around with air pressure after a fireball is that no one wants ot play D&D if it requires that much math. I should not need a scientific calculator to play D&D. So, we handwave air pressure. In the same way, we handwave hitting someone with a shocking grasp spell when grappling. Or lightning bolts that travel parallel to the ground. Or that your sword can keep on doing the same damage even after months or years of use. Or, or or... Take something like a weather table. That's a vastly gross simplification. It's not even a close approximation to how weather actually works. It works in the game, but, as a reality sim? Not even remotely. So, why bother? Use weather as a thematic device and leave it at that. I certainly don't want a player turning to me and saying, hey, you can't have a foggy day today, it's not on the chart. [/QUOTE]
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Game rules are not the physics of the game world
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