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Game session on film?
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<blockquote data-quote="Rel" data-source="post: 2346133" data-attributes="member: 99"><p>I'd be very interested to see this. I'll take the link please.</p><p></p><p>I understand and acknowledge that a lot of any game session could be rather boring to watch rather than participate in. But I'm not really talking about doing it for entertainment so much as educational purposes. Imagine if by watching a couple of hours of somebody else's session you could observe some tips on how they handle Initiative or keep control over how long each player takes to execute their turn in combat. It might change the way you game.</p><p></p><p>The pinnacle of this would be to have a GM give an on camera explanation of the adventure he was designing. He would explain how and why he was adding each element of the scenario. Then, with the benefit of this insider knowledge, you could see how it all played out. Which parts worked great and which didn't. Particularly if you coupled this with some player commentary afterwards on what they liked and what they didn't, I think it could be very helpful, especially to newbie GM's. Hell, even include a copy of the adventure in the package too.</p><p></p><p>I realize that this is a bit of a pipe dream for the moment but I still think it would be neat.</p></blockquote><p></p>
[QUOTE="Rel, post: 2346133, member: 99"] I'd be very interested to see this. I'll take the link please. I understand and acknowledge that a lot of any game session could be rather boring to watch rather than participate in. But I'm not really talking about doing it for entertainment so much as educational purposes. Imagine if by watching a couple of hours of somebody else's session you could observe some tips on how they handle Initiative or keep control over how long each player takes to execute their turn in combat. It might change the way you game. The pinnacle of this would be to have a GM give an on camera explanation of the adventure he was designing. He would explain how and why he was adding each element of the scenario. Then, with the benefit of this insider knowledge, you could see how it all played out. Which parts worked great and which didn't. Particularly if you coupled this with some player commentary afterwards on what they liked and what they didn't, I think it could be very helpful, especially to newbie GM's. Hell, even include a copy of the adventure in the package too. I realize that this is a bit of a pipe dream for the moment but I still think it would be neat. [/QUOTE]
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