Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Settings and Locales
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dicechild" data-source="post: 5275794" data-attributes="member: 30978"><p>In an effort to make games more interesting I have found that new and exciting arenas for players to explore always add some level of novelty of the campaign. In moving about the past few years I have started and abandoned several campaigns with locals and old friends that ranged from frozen tundra, to ocean beaches where sailing was important, to the bright evergreen forests and jungles.</p><p>I am looking for opinions, no right or wrongs here, in what is your favorite type of environment, and what makes it so?</p><p></p><p>In example, my favorite environment is almost always sea-vessels and port towns (unless I can convince players to try out blimp style combat and maneuvering). I know this is because I have a love for sailing and mechanical operations. I also extremely like playing all games with tinkerers and trap-builders who use their minds as weapons as much as their swords (cudgels, daggers, fists, etc.), so the advantages of constant engineering that exist in port towns are astounding. But I find that my players often have a difficult time wanting to quest out on open waters, so I find myself improvising to contribute a larger land-based campaign with little naval action at all.</p><p></p><p>I would just like to know what others experiences are in this, and what aspects of certain environments are stimulating to you so that I can try to introduce or envelope them in a way that still allows me to have an enjoyable time with the story as well.</p><p></p><p>Thanks,</p><p>DC</p></blockquote><p></p>
[QUOTE="dicechild, post: 5275794, member: 30978"] In an effort to make games more interesting I have found that new and exciting arenas for players to explore always add some level of novelty of the campaign. In moving about the past few years I have started and abandoned several campaigns with locals and old friends that ranged from frozen tundra, to ocean beaches where sailing was important, to the bright evergreen forests and jungles. I am looking for opinions, no right or wrongs here, in what is your favorite type of environment, and what makes it so? In example, my favorite environment is almost always sea-vessels and port towns (unless I can convince players to try out blimp style combat and maneuvering). I know this is because I have a love for sailing and mechanical operations. I also extremely like playing all games with tinkerers and trap-builders who use their minds as weapons as much as their swords (cudgels, daggers, fists, etc.), so the advantages of constant engineering that exist in port towns are astounding. But I find that my players often have a difficult time wanting to quest out on open waters, so I find myself improvising to contribute a larger land-based campaign with little naval action at all. I would just like to know what others experiences are in this, and what aspects of certain environments are stimulating to you so that I can try to introduce or envelope them in a way that still allows me to have an enjoyable time with the story as well. Thanks, DC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Settings and Locales
Top