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<blockquote data-quote="Hairy Minotaur" data-source="post: 3262823" data-attributes="member: 11574"><p>Replies from some of the players would've liked to have less "downtime" in round 2. I think making it a relay marathon with all participants would make up for the wait time in this round and would let all the players get involved all at once. </p><p></p><p>For round 4 a couple people wanted a way to make losing initiative not mean instant death for the spellcasters. I don't know how to fix this one exactly. Either make the board bigger and make everyone start at least charge distance away from everyone else? Have round 1 be a safe round where there are no attacks? Any suggestions on that?</p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 3262823, member: 11574"] Replies from some of the players would've liked to have less "downtime" in round 2. I think making it a relay marathon with all participants would make up for the wait time in this round and would let all the players get involved all at once. For round 4 a couple people wanted a way to make losing initiative not mean instant death for the spellcasters. I don't know how to fix this one exactly. Either make the board bigger and make everyone start at least charge distance away from everyone else? Have round 1 be a safe round where there are no attacks? Any suggestions on that? [/QUOTE]
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