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<blockquote data-quote="lin_fusan" data-source="post: 4716632" data-attributes="member: 37085"><p>I have a friend who owns a game store in Northern California, and I worked for a board game company for a year and a half. (But I am so not an expert!)</p><p></p><p>My friend told me that he expected to lose money for the first two years of his store, and expected to break even in the third year. If you aren't breaking even at least in the third year, you are most likely sunk.</p><p></p><p>Having a good, clean, well-lit place to play in your store is essential in this market and to compete with on-line markets.</p><p></p><p>From asking around in other stores, it looks like that they do perhaps over a third in inventory for CCGs and perhaps one or two collectible miniatures games. The problem with Warhammer is that there is a huge buy-in cost as well as a franchise standard you have to adhere to. From what I've heard, it's a good long-term investment since Warhammer is a known property, but a difficult short-term investment. </p><p></p><p>The other third would be board games, usually the higher quality Euro-style games. Most stores look like they only have a single copy of each game, multiple copies only if there is interest, demand, or a new release.</p><p></p><p>The last third would be RPGs, although the majority of that third would be for Dungeons and Dragons 4th edition. In retrospect, perhaps less than a third of your inventory should be RPGs, since there are only a few books for 4th out so far.</p><p></p><p>Obviously, have demos or events for stuff in your inventory. Magic tourneys, Warhammer tourneys, and DnD tourneys are good.</p><p></p><p>Again, I am not an expert.</p><p></p><p>I see running a game store as second only to running a cafe. It's hard work with little personal reward until you get that core customer base that realizes you are a human being and not a greedy capitalist pig trying to steal their money.</p><p></p><p>Good luck?</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 4716632, member: 37085"] I have a friend who owns a game store in Northern California, and I worked for a board game company for a year and a half. (But I am so not an expert!) My friend told me that he expected to lose money for the first two years of his store, and expected to break even in the third year. If you aren't breaking even at least in the third year, you are most likely sunk. Having a good, clean, well-lit place to play in your store is essential in this market and to compete with on-line markets. From asking around in other stores, it looks like that they do perhaps over a third in inventory for CCGs and perhaps one or two collectible miniatures games. The problem with Warhammer is that there is a huge buy-in cost as well as a franchise standard you have to adhere to. From what I've heard, it's a good long-term investment since Warhammer is a known property, but a difficult short-term investment. The other third would be board games, usually the higher quality Euro-style games. Most stores look like they only have a single copy of each game, multiple copies only if there is interest, demand, or a new release. The last third would be RPGs, although the majority of that third would be for Dungeons and Dragons 4th edition. In retrospect, perhaps less than a third of your inventory should be RPGs, since there are only a few books for 4th out so far. Obviously, have demos or events for stuff in your inventory. Magic tourneys, Warhammer tourneys, and DnD tourneys are good. Again, I am not an expert. I see running a game store as second only to running a cafe. It's hard work with little personal reward until you get that core customer base that realizes you are a human being and not a greedy capitalist pig trying to steal their money. Good luck? [/QUOTE]
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