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<blockquote data-quote="aramis erak" data-source="post: 7809245" data-attributes="member: 6779310"><p>D&D Cyclopedia would be recommend #1 for me... same rules as BX/BECMI (with a few important wording changes.)</p><p>Monster blocks require few or no changes. The optional rules for skills and weapon mastery are simple, but effective.</p><p>It's available via DTRPG</p><p></p><p>Second choice: Tunnels and Trolls.</p><p>Note that T&T isn't D&D, so conversion will be needed... but... it's fast, it's simple, and it's as light a game as I will willingly play..</p><p>MR is the one key stat for monsters... and there are three approaches I've used over the years, and all work reasonably well:</p><p>MR = HP - makes it fast and easy, but... monsters become a bit too crunchy</p><p>MR = 10*HD - also fast, and makes HD also the attack dice of the monster.</p><p>hybrid: MR = HP + 5*HD - more mathy, but...</p><p>If the monster has special attacks, make a judgement call on how many 6's are needed to trigger it.</p><p>If the critter has a tough hide, each point of AC other than from dexterity is 1 point of armor. (MR critters in T&T usually don't get armor.)</p><p>Spells: wing it. T&T 7, 7.5, & D uses spite for MR Monsters</p><p>If you get character stats, the scale is the same, and they operate exactly like PCs.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7809245, member: 6779310"] D&D Cyclopedia would be recommend #1 for me... same rules as BX/BECMI (with a few important wording changes.) Monster blocks require few or no changes. The optional rules for skills and weapon mastery are simple, but effective. It's available via DTRPG Second choice: Tunnels and Trolls. Note that T&T isn't D&D, so conversion will be needed... but... it's fast, it's simple, and it's as light a game as I will willingly play.. MR is the one key stat for monsters... and there are three approaches I've used over the years, and all work reasonably well: MR = HP - makes it fast and easy, but... monsters become a bit too crunchy MR = 10*HD - also fast, and makes HD also the attack dice of the monster. hybrid: MR = HP + 5*HD - more mathy, but... If the monster has special attacks, make a judgement call on how many 6's are needed to trigger it. If the critter has a tough hide, each point of AC other than from dexterity is 1 point of armor. (MR critters in T&T usually don't get armor.) Spells: wing it. T&T 7, 7.5, & D uses spite for MR Monsters If you get character stats, the scale is the same, and they operate exactly like PCs. [/QUOTE]
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