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Game system for classic D&D modules
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<blockquote data-quote="Bluenose" data-source="post: 7809558" data-attributes="member: 49017"><p>I'd suggest the most important thing is using a system you are familiar with, as that's going to make it much easier than learning a new system while playing with modules written for another one. On the other hand if you're willing to work around that I can suggest three non-D&D systems.</p><p></p><p>1. Fantasy Age. Probably the easiest to convert, with systems including class and level that are closer to D&D than some alternatives. A reasonable amount of the work to convert monsters has been done already either in the Bestiary or on the GR forums. You won't see the high rate of power inflation you get with D&D, but IMO low-level characters are probably a little stronger than in D&D even if they don't reach the same power level at higher points.</p><p></p><p>2. Pendragon, 4th edition (because that's the edition where PC casters are developed). Not an obvious choice, of course, lacking classes and levels and with most PCs being generated as knights. There's enough versatility in the system to make this a workable choice, but I'd also recommend getting the Pendragon Pass rules from David Dunham's site for a different approach to magic.</p><p></p><p>3. Conan, the Modiphius 2d20 version. It's the least conventional of the three systems and you'd need to design most of the monsters yourself (though there are some people working on D&D conversions on the Modiphius forums). There's a lot more character archetypes covered than in Pendragon but it's not class-based and there's a lot of freedom to make a character the way you want - or to generate them randomly and have a useful character. Magic won't be as immediately powerful as in D&D so that might work against some expectations at points in the modules, but there's more scope for useful magic that in Pendragon. It does have some systems that have been called "narrative", so that might be a point against it. There's a free version on DTRPG that is worth looking through if it sounds like you might like it.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 7809558, member: 49017"] I'd suggest the most important thing is using a system you are familiar with, as that's going to make it much easier than learning a new system while playing with modules written for another one. On the other hand if you're willing to work around that I can suggest three non-D&D systems. 1. Fantasy Age. Probably the easiest to convert, with systems including class and level that are closer to D&D than some alternatives. A reasonable amount of the work to convert monsters has been done already either in the Bestiary or on the GR forums. You won't see the high rate of power inflation you get with D&D, but IMO low-level characters are probably a little stronger than in D&D even if they don't reach the same power level at higher points. 2. Pendragon, 4th edition (because that's the edition where PC casters are developed). Not an obvious choice, of course, lacking classes and levels and with most PCs being generated as knights. There's enough versatility in the system to make this a workable choice, but I'd also recommend getting the Pendragon Pass rules from David Dunham's site for a different approach to magic. 3. Conan, the Modiphius 2d20 version. It's the least conventional of the three systems and you'd need to design most of the monsters yourself (though there are some people working on D&D conversions on the Modiphius forums). There's a lot more character archetypes covered than in Pendragon but it's not class-based and there's a lot of freedom to make a character the way you want - or to generate them randomly and have a useful character. Magic won't be as immediately powerful as in D&D so that might work against some expectations at points in the modules, but there's more scope for useful magic that in Pendragon. It does have some systems that have been called "narrative", so that might be a point against it. There's a free version on DTRPG that is worth looking through if it sounds like you might like it. [/QUOTE]
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