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Game system for classic D&D modules
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<blockquote data-quote="Jer" data-source="post: 7811139" data-attributes="member: 19857"><p>Everyone else is throwing various D&D variants at you but I want to focus in on this. If you love Dungeon World and your players love Dungeon World too then the question becomes "can I run the classic adventures in Dungeon World and get a satisfying experience out of them"? I think the answer to this is "yes" and if its the game you and your players want to play, you should give it a try and see if it works for you.</p><p></p><p>It should actually be pretty easy to use the classic modules as a guide for your responses to what the players want to do. The player says what they want to do, you use the write-up of the room they're exploring or the NPC they're interacting with to decide what the stakes are and what happens. If what they want to do is a move then you have them roll for it. It's pretty much exactly the way I'd run those adventures in B/X myself, except the combat system would be different and there'd be a bit more die rolling outside of combat because the DW moves are somewhat better defined than checks in B/X were. The nice thing about DW is that conversion of those adventures would be minimal - you don't really have to worry about what values saving throws have or what stats the monsters have because you can just use what DW gives you for all of that. The game was kind of created to give an old school narrative vibe without the old school mechanical vibe (for those of us who think you can separate the two).</p><p></p><p>I ran a one-shot that used Into the Unknown that way using DW to test out the system and it seemed solid enough to me - the only reason we didn't go further with it is that my table is full of people who are not fans of "theater of the mind" combat and want to play with minis on the table when they play D&D and DW doesn't really support that style of play (so we play 13A, which is a bit better at the mix between the two styles). If you are all in on "theater of the mind" and you have a group that is into it too, I would think that DW should work well for it.</p></blockquote><p></p>
[QUOTE="Jer, post: 7811139, member: 19857"] Everyone else is throwing various D&D variants at you but I want to focus in on this. If you love Dungeon World and your players love Dungeon World too then the question becomes "can I run the classic adventures in Dungeon World and get a satisfying experience out of them"? I think the answer to this is "yes" and if its the game you and your players want to play, you should give it a try and see if it works for you. It should actually be pretty easy to use the classic modules as a guide for your responses to what the players want to do. The player says what they want to do, you use the write-up of the room they're exploring or the NPC they're interacting with to decide what the stakes are and what happens. If what they want to do is a move then you have them roll for it. It's pretty much exactly the way I'd run those adventures in B/X myself, except the combat system would be different and there'd be a bit more die rolling outside of combat because the DW moves are somewhat better defined than checks in B/X were. The nice thing about DW is that conversion of those adventures would be minimal - you don't really have to worry about what values saving throws have or what stats the monsters have because you can just use what DW gives you for all of that. The game was kind of created to give an old school narrative vibe without the old school mechanical vibe (for those of us who think you can separate the two). I ran a one-shot that used Into the Unknown that way using DW to test out the system and it seemed solid enough to me - the only reason we didn't go further with it is that my table is full of people who are not fans of "theater of the mind" combat and want to play with minis on the table when they play D&D and DW doesn't really support that style of play (so we play 13A, which is a bit better at the mix between the two styles). If you are all in on "theater of the mind" and you have a group that is into it too, I would think that DW should work well for it. [/QUOTE]
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