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*TTRPGs General
Game Systems that Allow Skill Resolution with No Roleplaying
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<blockquote data-quote="Umbran" data-source="post: 6551550" data-attributes="member: 177"><p>Aside from how we are not speaking of specific games, but of games in general....</p><p></p><p>Ah, but look up what retrying is: "Try Again: Any conditions that apply to successive attempts to use the skill successfully. If the skill doesn't allow you to <strong>attempt the same task more than once...</strong>"</p><p></p><p>Thus, if there's a change in the situation such that it isn't really the same task, then rolling the skill again should be allowed. Knowledge checks are implicitly, "Given the current data, what do I know about this?" To do otherwise leads to nonsensical results. Let me give an example to illustrate.... </p><p></p><p>GM: You are sneaking up the corridor, and see a man in a grey uniform in the middle of the chamber that opens ahead of you. His back is to you.</p><p></p><p>Player: Do I recognize the uniform?</p><p></p><p>GM: (rolls die) No.</p><p></p><p>Player: I continue to sneak to the end of the corridor, and then around the perimeter of the room.</p><p></p><p>GM: As you go, you see the man has a band on his left arm you could not see before - it is red, with a white circle on it, and in the circle is a swastika...</p><p></p><p>As if this new piece of information would not allow a retry? Thinking about the exact same thing, without any new information or relevant change in situation, may not be fruitful. But if the character gets new information, notably different tools, or the like, I think a retry should usually be allowed. </p><p></p><p>If you don't buy that, let me take the logic to the extreme: If knowledge checks are really literally not dependent on the situation, then they aren't dependent on the character knowing the monster is present at all! The player could then make knowledge checks on all the monsters in the dungeon before entering, and prepare based on that information. But no, you probably won't allow the player to check until they actually see the beast, and have some information about it.</p><p></p><p>Ergo, the check must, to some degree, be based on what information the character has, and getting more information makes it a different test.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6551550, member: 177"] Aside from how we are not speaking of specific games, but of games in general.... Ah, but look up what retrying is: "Try Again: Any conditions that apply to successive attempts to use the skill successfully. If the skill doesn't allow you to [b]attempt the same task more than once...[/b]" Thus, if there's a change in the situation such that it isn't really the same task, then rolling the skill again should be allowed. Knowledge checks are implicitly, "Given the current data, what do I know about this?" To do otherwise leads to nonsensical results. Let me give an example to illustrate.... GM: You are sneaking up the corridor, and see a man in a grey uniform in the middle of the chamber that opens ahead of you. His back is to you. Player: Do I recognize the uniform? GM: (rolls die) No. Player: I continue to sneak to the end of the corridor, and then around the perimeter of the room. GM: As you go, you see the man has a band on his left arm you could not see before - it is red, with a white circle on it, and in the circle is a swastika... As if this new piece of information would not allow a retry? Thinking about the exact same thing, without any new information or relevant change in situation, may not be fruitful. But if the character gets new information, notably different tools, or the like, I think a retry should usually be allowed. If you don't buy that, let me take the logic to the extreme: If knowledge checks are really literally not dependent on the situation, then they aren't dependent on the character knowing the monster is present at all! The player could then make knowledge checks on all the monsters in the dungeon before entering, and prepare based on that information. But no, you probably won't allow the player to check until they actually see the beast, and have some information about it. Ergo, the check must, to some degree, be based on what information the character has, and getting more information makes it a different test. [/QUOTE]
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