Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Theories, a series. Ep 1: Non-Adventuring Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5509866" data-attributes="member: 94022"><p>While I wouldn't do this for 4ed. simply because of the "messyness" of making such a change mid-edition, I think a good way to go about these "non-adventuring" skills such as professions and perform would be to treat it similar to how 3.x did, but separate from the "adventuring" skills.</p><p> </p><p>In other words, players would get X points (or trainings) in adventuring skills (stealth, acrobatics, etc.), and then get a separate pool of points to spend in non-adventuring skills (craft, profession, perform, etc.). The problem that these skills had in 3.x is that while they did occasionally come into play, they did not come into play often enough in most cases to really warrant much investment in them at the cost of improving "adventuring skills". Giving them a separate pool though removes the "penalty" associated with choosing a non-optimal skill while encouraging the development of a character's background. As a DM, I am often somewhat frustrated by the lack of backgrounds from my players. A number of my players just are not into creating back stories for their characters and instead are just concerned with killing and collecting loot, etc. These non-adventuring skills though would essentially create a background for them without them even really thinking about it.</p><p> </p><p>Of course, not every DM has these problems and I may well be in the minority. ;P</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5509866, member: 94022"] While I wouldn't do this for 4ed. simply because of the "messyness" of making such a change mid-edition, I think a good way to go about these "non-adventuring" skills such as professions and perform would be to treat it similar to how 3.x did, but separate from the "adventuring" skills. In other words, players would get X points (or trainings) in adventuring skills (stealth, acrobatics, etc.), and then get a separate pool of points to spend in non-adventuring skills (craft, profession, perform, etc.). The problem that these skills had in 3.x is that while they did occasionally come into play, they did not come into play often enough in most cases to really warrant much investment in them at the cost of improving "adventuring skills". Giving them a separate pool though removes the "penalty" associated with choosing a non-optimal skill while encouraging the development of a character's background. As a DM, I am often somewhat frustrated by the lack of backgrounds from my players. A number of my players just are not into creating back stories for their characters and instead are just concerned with killing and collecting loot, etc. These non-adventuring skills though would essentially create a background for them without them even really thinking about it. Of course, not every DM has these problems and I may well be in the minority. ;P [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Theories, a series. Ep 1: Non-Adventuring Skills
Top