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General Tabletop Discussion
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Game Theory. CR and 5E Encounter System.
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<blockquote data-quote="Zardnaar" data-source="post: 7425807" data-attributes="member: 6716779"><p>Its more other people who mention it on other pots they claim the game doesn;t work but then they always seem to be using feats.</p><p></p><p> The encounter guidelines work OK for low levels and for newer players I suppose, theres nothing wrong with them as such. I don't expect them to work that well with feats, multiclassing and power gamers.</p><p></p><p> Its not a deal breaker or anything. Some people round here think 5E is perfect (hint its not) and some editions did certain things better either conceptually or mechanically even if those editions had lots of other problems. Lots of people do not seem to buy into the 6-8 encounter thing for example or the default 2 short rests assumption but its kind of what the designers were thinking about when they designed short rest rules which may or may not play nice with long rest classes. </p><p></p><p> I think assuming any amount of encounters is a bit silly/metagaming YMMV of course. What if the adventure/story calls for 1 big battle scene or 2-4 encounters. Sure you can kinda do it but it doesn't do it well. Some of the other editions are easier to pace because of that IMHO, what you prefer/like is entirely up to you.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7425807, member: 6716779"] Its more other people who mention it on other pots they claim the game doesn;t work but then they always seem to be using feats. The encounter guidelines work OK for low levels and for newer players I suppose, theres nothing wrong with them as such. I don't expect them to work that well with feats, multiclassing and power gamers. Its not a deal breaker or anything. Some people round here think 5E is perfect (hint its not) and some editions did certain things better either conceptually or mechanically even if those editions had lots of other problems. Lots of people do not seem to buy into the 6-8 encounter thing for example or the default 2 short rests assumption but its kind of what the designers were thinking about when they designed short rest rules which may or may not play nice with long rest classes. I think assuming any amount of encounters is a bit silly/metagaming YMMV of course. What if the adventure/story calls for 1 big battle scene or 2-4 encounters. Sure you can kinda do it but it doesn't do it well. Some of the other editions are easier to pace because of that IMHO, what you prefer/like is entirely up to you. [/QUOTE]
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