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<blockquote data-quote="Fanaelialae" data-source="post: 8435623" data-attributes="member: 53980"><p>Perhaps you addressed it and I missed it, but something I think you've overlooked is that the DM can easily impose win conditions for the campaign. </p><p></p><p>This might be established at the beginning of the campaign. "In this campaign, the dragon has been kidnapped by the evil princess. Your goal is to rescue the dragon. Once you complete the rescue, this campaign will conclude, and if you are successful your characters in the next campaign will all start with a magic item."</p><p></p><p>It could instead emerge organically from play. "You've made great strides in your attempt to overthrow the Garlean Empire. If you do so successfully, this campaign will conclude, and your characters in the next campaign can start one level higher."</p><p></p><p>Obviously, this isn't necessary to play the game, but in my experience it isn't all that uncommon. Typically, at least in my experience, the win condition emerges naturally from play and the players' goals, though the DM has a significant amount of influence in this. Most of the campaigns I've played in eventually established a win condition for the game, unless (for whatever reason) the campaign fizzled out before a condition could emerge from play. In at least a few campaigns we even had bonus win conditions assigned (such as defeating an extremely powerful enemy) that weren't required for a win, but would grant an extra starting bonus in the next campaign.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8435623, member: 53980"] Perhaps you addressed it and I missed it, but something I think you've overlooked is that the DM can easily impose win conditions for the campaign. This might be established at the beginning of the campaign. "In this campaign, the dragon has been kidnapped by the evil princess. Your goal is to rescue the dragon. Once you complete the rescue, this campaign will conclude, and if you are successful your characters in the next campaign will all start with a magic item." It could instead emerge organically from play. "You've made great strides in your attempt to overthrow the Garlean Empire. If you do so successfully, this campaign will conclude, and your characters in the next campaign can start one level higher." Obviously, this isn't necessary to play the game, but in my experience it isn't all that uncommon. Typically, at least in my experience, the win condition emerges naturally from play and the players' goals, though the DM has a significant amount of influence in this. Most of the campaigns I've played in eventually established a win condition for the game, unless (for whatever reason) the campaign fizzled out before a condition could emerge from play. In at least a few campaigns we even had bonus win conditions assigned (such as defeating an extremely powerful enemy) that weren't required for a win, but would grant an extra starting bonus in the next campaign. [/QUOTE]
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