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<blockquote data-quote="Malmuria" data-source="post: 8436135" data-attributes="member: 7030755"><p>Or maybe you want both, but those things are in tension. That is, you want a character that is "3d," with a rich interiority and ties to the world, but when you translate this character into the mechanics of the game, they end up ineffective or not "optimal" in some ways. Or, more prosaically, sometimes an option for your character might be more interesting but less than optimal; feats, especially the more niche ones, are an oft-cited example in 5e. </p><p></p><p>From what I can gather, there appears to be much debate about how to approach this, with some saying that a Paladin Warlock multiclass character, for example, should make sense within the narrative before being allowed, while others saying that it's not the DMs or anyone else's business how a Paladin Warlock character makes sense, because it's the right of the player to meet their goals of being optimal.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8436135, member: 7030755"] Or maybe you want both, but those things are in tension. That is, you want a character that is "3d," with a rich interiority and ties to the world, but when you translate this character into the mechanics of the game, they end up ineffective or not "optimal" in some ways. Or, more prosaically, sometimes an option for your character might be more interesting but less than optimal; feats, especially the more niche ones, are an oft-cited example in 5e. From what I can gather, there appears to be much debate about how to approach this, with some saying that a Paladin Warlock multiclass character, for example, should make sense within the narrative before being allowed, while others saying that it's not the DMs or anyone else's business how a Paladin Warlock character makes sense, because it's the right of the player to meet their goals of being optimal. [/QUOTE]
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