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Game theory, D&D, and infinite games
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<blockquote data-quote="Fanaelialae" data-source="post: 8436674" data-attributes="member: 53980"><p>I've never had a DM say they were setting win conditions either.</p><p></p><p>However, I have had plenty DMs say, "We're getting near the end of the campaign. I am going to conclude things once you face the BBEG that you've been gunning for the last few sessions (regardless of the outcome)". I've had some additionally say that if we were successful we would receive some reward in the next campaign (typically some benefit for the characters we create for the next campaign). I've also had it where a win condition was set, but the reward was tied to an optional bonus win condition (in one instance, slaying a very dangerous blue dragon who had continuously been a thorn in our side). In at least one campaign there was a secret win condition that rewarded us in the following campaign, which was only revealed after we had achieved it (it was associated with a particular character's goals).</p><p></p><p>In none of those cases did the DM say they were setting win conditions. Nonetheless, that's what they effectively were.</p><p></p><p>That said, obviously, this is not necessary for playing an RPG. You can play and have fun without any win conditions at all (except, arguably, those self-imposed by the players themselves). I've simply been making the case that RPGs are not "infinite" by necessity, and can certainly be played as "finite" games.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8436674, member: 53980"] I've never had a DM say they were setting win conditions either. However, I have had plenty DMs say, "We're getting near the end of the campaign. I am going to conclude things once you face the BBEG that you've been gunning for the last few sessions (regardless of the outcome)". I've had some additionally say that if we were successful we would receive some reward in the next campaign (typically some benefit for the characters we create for the next campaign). I've also had it where a win condition was set, but the reward was tied to an optional bonus win condition (in one instance, slaying a very dangerous blue dragon who had continuously been a thorn in our side). In at least one campaign there was a secret win condition that rewarded us in the following campaign, which was only revealed after we had achieved it (it was associated with a particular character's goals). In none of those cases did the DM say they were setting win conditions. Nonetheless, that's what they effectively were. That said, obviously, this is not necessary for playing an RPG. You can play and have fun without any win conditions at all (except, arguably, those self-imposed by the players themselves). I've simply been making the case that RPGs are not "infinite" by necessity, and can certainly be played as "finite" games. [/QUOTE]
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