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General Tabletop Discussion
*Pathfinder & Starfinder
[Game Theory] Viability of the "Hostage Defender"
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<blockquote data-quote="Estlor" data-source="post: 5593936" data-attributes="member: 7261"><p>Yeah, solos are definitely a concern under that model.</p><p></p><p>My thought was this would be an e-Style class, so it would have the Defender's Aura rather than a true marking mechanism so in order to trigger the punishment the creature would need to be in the aura anyway. I was trying to come up with a punishment mechanic that felt different from the Knight (MBA as an opportunity action, Str mod on a miss) and Cavalier (shift + radiant damage as an opportunity action) and model the fact that the Berserker was a dangerous opponent not because of his martial training or the power of his faith, but because he was always slightly out of control and a force of chaos on the battlefield.</p><p></p><p>I kind of like the idea of the burst damage. Maybe the best way to model a defender that "shares the wealth" when his mark is violated is to structure it where he gets a MBA against the violating creature, then hit or miss deals Str mod psychic damage to any other enemy in his aura. That has the added effect of making an enemy think twice because if he ignores the berserker, all his minion flanking buddies go up in smoke.</p></blockquote><p></p>
[QUOTE="Estlor, post: 5593936, member: 7261"] Yeah, solos are definitely a concern under that model. My thought was this would be an e-Style class, so it would have the Defender's Aura rather than a true marking mechanism so in order to trigger the punishment the creature would need to be in the aura anyway. I was trying to come up with a punishment mechanic that felt different from the Knight (MBA as an opportunity action, Str mod on a miss) and Cavalier (shift + radiant damage as an opportunity action) and model the fact that the Berserker was a dangerous opponent not because of his martial training or the power of his faith, but because he was always slightly out of control and a force of chaos on the battlefield. I kind of like the idea of the burst damage. Maybe the best way to model a defender that "shares the wealth" when his mark is violated is to structure it where he gets a MBA against the violating creature, then hit or miss deals Str mod psychic damage to any other enemy in his aura. That has the added effect of making an enemy think twice because if he ignores the berserker, all his minion flanking buddies go up in smoke. [/QUOTE]
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[Game Theory] Viability of the "Hostage Defender"
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