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Game Time and Real Time
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<blockquote data-quote="Quasqueton" data-source="post: 2981497" data-attributes="member: 3854"><p>I’ve always assumed, as a DM and as a Player, that when the Players/PCs start talking plans, the game world time was continuing as normal. It never occurred to me that anyone would expect the game world time to slow down or stop. I’ve many times seen Players say, “Hurry up, our spells won’t last much longer.” Or “Let’s move, he’ll get that gate open soon.” I’ve never talked with anyone who seemed to think that game time changed for this situation.</p><p></p><p>Of course, the game time to real time ratio changes by necessity of working with game mechanics when we get into combat rounds. It also changes when we explicitly fast forward hours, days, or months.</p><p></p><p>But when the Players/PCs are talking, about strategies, plans, or just gabbing about the weather, game time flows the same as real time.</p><p></p><p>I’m asking this question because I’ve been told that I was enforcing unexpected “table rules” when I didn’t slow game time down to accommodate the Players talking out plans. (These comments came from this board, not from any of my Players.) I told the Players they had about 30 minutes before a spell duration ended, and then they talked plans for 40 minutes. When I had the spell end (technically, after a one-round warning), bad things happened. And the result of those bad things have been attributed to my “table rules” of game time = real time.</p><p></p><p>I never thought that considering game time = real time, unless explicitly stated otherwise, was not the norm and expected.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2981497, member: 3854"] I’ve always assumed, as a DM and as a Player, that when the Players/PCs start talking plans, the game world time was continuing as normal. It never occurred to me that anyone would expect the game world time to slow down or stop. I’ve many times seen Players say, “Hurry up, our spells won’t last much longer.” Or “Let’s move, he’ll get that gate open soon.” I’ve never talked with anyone who seemed to think that game time changed for this situation. Of course, the game time to real time ratio changes by necessity of working with game mechanics when we get into combat rounds. It also changes when we explicitly fast forward hours, days, or months. But when the Players/PCs are talking, about strategies, plans, or just gabbing about the weather, game time flows the same as real time. I’m asking this question because I’ve been told that I was enforcing unexpected “table rules” when I didn’t slow game time down to accommodate the Players talking out plans. (These comments came from this board, not from any of my Players.) I told the Players they had about 30 minutes before a spell duration ended, and then they talked plans for 40 minutes. When I had the spell end (technically, after a one-round warning), bad things happened. And the result of those bad things have been attributed to my “table rules” of game time = real time. I never thought that considering game time = real time, unless explicitly stated otherwise, was not the norm and expected. Quasqueton [/QUOTE]
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