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Game time in combat?
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<blockquote data-quote="iserith" data-source="post: 7383454" data-attributes="member: 97077"><p>It's so highly dependent on the campaign or one-shot that it's hard for me to say. It also depends on the players' choices, so it varies. My current campaign has a big exploration component so, in some cases, up to half the session is taken up with exploration while the rest splits between combat and social interaction. My one-shots can often be heavy on combat and lighter on exploration and social interaction.</p><p></p><p>I think on average maybe two out of four hours per session is spent on combat challenges, but that can spike upward. There's never a session without combat though. I'd consider a session without at least one solid fight to be a failure.</p><p></p><p>I'd personally be fine with 100% combat (to the extent that's even possible), both as a DM and player. It never gets old in my opinion.</p></blockquote><p></p>
[QUOTE="iserith, post: 7383454, member: 97077"] It's so highly dependent on the campaign or one-shot that it's hard for me to say. It also depends on the players' choices, so it varies. My current campaign has a big exploration component so, in some cases, up to half the session is taken up with exploration while the rest splits between combat and social interaction. My one-shots can often be heavy on combat and lighter on exploration and social interaction. I think on average maybe two out of four hours per session is spent on combat challenges, but that can spike upward. There's never a session without combat though. I'd consider a session without at least one solid fight to be a failure. I'd personally be fine with 100% combat (to the extent that's even possible), both as a DM and player. It never gets old in my opinion. [/QUOTE]
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Game time in combat?
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