Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Game time in combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7383512" data-attributes="member: 6801845"><p>In one group combat probably averaged 30-50% (occasionally significantly more or less) depending on the goals of the party. In other groups it was more like 50-80%.</p><p></p><p>The differences came down to preference, campaign, level and player speed at resolving combat. One group really enjoyed the exploration and social aspects, the other got bored if they weren't fighting. I enjoy both types of games as long as the combat heavy game doesn't start to feel like whack-a-mole.</p><p></p><p><RANT></p><p>Then there's the group that have a couple of people that just took <em>forever</em> to resolve their combat turn. Seriously. Think about what you're going to do, don't stare at the map for 5 minutes silently contemplating all potential options before throwing up your hands and then grumble about how you have no options so you'll just do a cantrip <em>again</em> when you're a 20th level wizard. During the first combat after a long rest. When the DM has broadcast that this is the only fight for the day. Or the dual-weapon high level fighter with flame blades that action surges and then rolls one die at a time while adding up numbers more slowly than a tortoise crosses a road even though we've told them repeatedly that they can just do average damage (rounding up).</p><p></RANT></p></blockquote><p></p>
[QUOTE="Oofta, post: 7383512, member: 6801845"] In one group combat probably averaged 30-50% (occasionally significantly more or less) depending on the goals of the party. In other groups it was more like 50-80%. The differences came down to preference, campaign, level and player speed at resolving combat. One group really enjoyed the exploration and social aspects, the other got bored if they weren't fighting. I enjoy both types of games as long as the combat heavy game doesn't start to feel like whack-a-mole. <RANT> Then there's the group that have a couple of people that just took [I]forever[/I] to resolve their combat turn. Seriously. Think about what you're going to do, don't stare at the map for 5 minutes silently contemplating all potential options before throwing up your hands and then grumble about how you have no options so you'll just do a cantrip [I]again[/I] when you're a 20th level wizard. During the first combat after a long rest. When the DM has broadcast that this is the only fight for the day. Or the dual-weapon high level fighter with flame blades that action surges and then rolls one die at a time while adding up numbers more slowly than a tortoise crosses a road even though we've told them repeatedly that they can just do average damage (rounding up). </RANT> [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Game time in combat?
Top