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Game time in combat?
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<blockquote data-quote="aco175" data-source="post: 7383957" data-attributes="member: 27385"><p>We play where each module starts out with a lot of investigation and NPC interaction. The PCs may be in a town and do some downtime things like investigate new armor or socialize with nobles. There may be a few skill rolls but little combat. If things are slow I have thugs and bandits ready though. I like to have at least 1 fight each time we play though. Depending on the lead up to the adventure the next few nights of play can be fight heavy. </p><p></p><p>The current adventure spent the first night of play mostly in town with 10% fight. Next time it was 25% with travel and some time spent meeting a recluse mage in the woods. Last 2 nights of play have been 80% fight since they are in the evil castle, but had a few puzzles and interrogations to break up things. </p><p></p><p>If we skip a week of play for some reason I like to make sure there is a fight the next week. There seems to be something inherent in the game, or us playing it that feels good killing monsters and taking their treasure.</p></blockquote><p></p>
[QUOTE="aco175, post: 7383957, member: 27385"] We play where each module starts out with a lot of investigation and NPC interaction. The PCs may be in a town and do some downtime things like investigate new armor or socialize with nobles. There may be a few skill rolls but little combat. If things are slow I have thugs and bandits ready though. I like to have at least 1 fight each time we play though. Depending on the lead up to the adventure the next few nights of play can be fight heavy. The current adventure spent the first night of play mostly in town with 10% fight. Next time it was 25% with travel and some time spent meeting a recluse mage in the woods. Last 2 nights of play have been 80% fight since they are in the evil castle, but had a few puzzles and interrogations to break up things. If we skip a week of play for some reason I like to make sure there is a fight the next week. There seems to be something inherent in the game, or us playing it that feels good killing monsters and taking their treasure. [/QUOTE]
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Game time in combat?
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