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<blockquote data-quote="arscott" data-source="post: 4783346" data-attributes="member: 17969"><p><a href="http://wizards.com/default.asp?x=dnd/drfe/20090508" target="_blank">Here</a></p><p></p><p>The part that catches my attention right away is the cover art. That's a pretty kick-ass piece of artwork--Manages to humorously illustrate a metagame topic while still looking like fantasy art.</p><p></p><p>The article itself is alright. Describes different approaches to transparency without really advocating one or another.</p><p></p><p>The "tips from the pros" sections have some useful advice. I really want to second Steven Schubert's suggestion of letting the player know when they've missed by a point or two. He seems to describe it as a bit of a gloating experience, but my approach is to tell players that they've missed by one and ask them if they're forgetting any modifiers. Nothing's more fun than turning a near miss into a big hit with an oft-forgotten bonus.</p><p></p><p>Something that they didn't touch on is visual indicators--I love having the Fiery Dragon counter collections because I never have to say "You bloody the monster"--Instead, I can just give a flavorful description and flip the token over to show the bloodied side.</p></blockquote><p></p>
[QUOTE="arscott, post: 4783346, member: 17969"] [URL="http://wizards.com/default.asp?x=dnd/drfe/20090508"]Here[/URL] The part that catches my attention right away is the cover art. That's a pretty kick-ass piece of artwork--Manages to humorously illustrate a metagame topic while still looking like fantasy art. The article itself is alright. Describes different approaches to transparency without really advocating one or another. The "tips from the pros" sections have some useful advice. I really want to second Steven Schubert's suggestion of letting the player know when they've missed by a point or two. He seems to describe it as a bit of a gloating experience, but my approach is to tell players that they've missed by one and ask them if they're forgetting any modifiers. Nothing's more fun than turning a near miss into a big hit with an oft-forgotten bonus. Something that they didn't touch on is visual indicators--I love having the Fiery Dragon counter collections because I never have to say "You bloody the monster"--Instead, I can just give a flavorful description and flip the token over to show the bloodied side. [/QUOTE]
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