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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4784711" data-attributes="member: 710"><p>I think the general assumption - even in D&D 4 - is that game statistics affect the game world. So a Minion is in some way different from a regular monster. Zombies that are Minions might look particularly rotten and falling apart, for example, while other Zombies appear stronger and more imposing. </p><p></p><p>The article goes into the different ways how you can describe this, be it by explicitely calling out the game terms describing the monsters, be it by just narrating it (sufficiently consistently) that the players can determine the approximate meanings themselves, or by combining both (narrating first, then using game terms.)</p><p></p><p>The end goal is always that you want to give the players the ability to make meaningful decisions, and for that, they need information. </p><p></p><p>---</p><p></p><p>2Exploder Wizard: </p><p>Think for a moment - why are you assuming aspects on an article you didn't know - let's pretend there was a print version of Dragon, but you didn't have it yet because it was sold out when you came to your FLGs or whatever? Would you also assume the article contains "utter crap" before reading it? </p><p>The same is true now - it's not impossible that an article in a digital magazine that might or might not be "Dragon in name only" is utter crap, but you certainly lack the ability to determine this if you don't read it. No need to be bothered, angry or worried about something you have no insights into.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4784711, member: 710"] I think the general assumption - even in D&D 4 - is that game statistics affect the game world. So a Minion is in some way different from a regular monster. Zombies that are Minions might look particularly rotten and falling apart, for example, while other Zombies appear stronger and more imposing. The article goes into the different ways how you can describe this, be it by explicitely calling out the game terms describing the monsters, be it by just narrating it (sufficiently consistently) that the players can determine the approximate meanings themselves, or by combining both (narrating first, then using game terms.) The end goal is always that you want to give the players the ability to make meaningful decisions, and for that, they need information. --- 2Exploder Wizard: Think for a moment - why are you assuming aspects on an article you didn't know - let's pretend there was a print version of Dragon, but you didn't have it yet because it was sold out when you came to your FLGs or whatever? Would you also assume the article contains "utter crap" before reading it? The same is true now - it's not impossible that an article in a digital magazine that might or might not be "Dragon in name only" is utter crap, but you certainly lack the ability to determine this if you don't read it. No need to be bothered, angry or worried about something you have no insights into. [/QUOTE]
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