Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Type--How Do You Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 5704122" data-attributes="member: 18333"><p>Our games are similar to what IronWolf said. I try to get the characters to do their own thing in the beginning so that they can begin to define themselves, but soon after, I throw out some hooks to begin a story. I usually have one or two overarching goals, with many possible directions and let the characters decide how to proceed.</p><p></p><p>If I'm running a Maptools campaign/game, I usually have to set up the story more firmly so that I'm more prepared for the games. It is much harder to improvise when online gaming because I like to use maps so the players can see what's happening, and I pre-program the tokens with macros so setting up takes a little bit of time. My players understand, so they kind of accept the "railroad" tracks. Some times I can let them get off the track, especially when they are in a roleplaying situations, and that may influence how future games (or encounters) will play out.</p><p></p><p>If I'm running a live game at the table, it is much easier to improvise and let the characters run with it. I have lots of possible maps, or I can draw one on grid paper to suit the situation. If they want to sail to an island that is rumored to have gorgeous women who serve their guests and impart gifts to their visitors (of course there may be a catch), rather than continuing on their way to a nearby town to deliver an item to their patron's ally, I let them hire a ship and go.</p><p></p><p>I guess it just depends. I would check all of the options in the poll.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5704122, member: 18333"] Our games are similar to what IronWolf said. I try to get the characters to do their own thing in the beginning so that they can begin to define themselves, but soon after, I throw out some hooks to begin a story. I usually have one or two overarching goals, with many possible directions and let the characters decide how to proceed. If I'm running a Maptools campaign/game, I usually have to set up the story more firmly so that I'm more prepared for the games. It is much harder to improvise when online gaming because I like to use maps so the players can see what's happening, and I pre-program the tokens with macros so setting up takes a little bit of time. My players understand, so they kind of accept the "railroad" tracks. Some times I can let them get off the track, especially when they are in a roleplaying situations, and that may influence how future games (or encounters) will play out. If I'm running a live game at the table, it is much easier to improvise and let the characters run with it. I have lots of possible maps, or I can draw one on grid paper to suit the situation. If they want to sail to an island that is rumored to have gorgeous women who serve their guests and impart gifts to their visitors (of course there may be a catch), rather than continuing on their way to a nearby town to deliver an item to their patron's ally, I let them hire a ship and go. I guess it just depends. I would check all of the options in the poll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Type--How Do You Play?
Top