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<blockquote data-quote="helium3" data-source="post: 3998507" data-attributes="member: 31301"><p>*nod*</p><p></p><p>In a loose sense, the various aspects of 3.5 sort of seemed to worked like the Objects you find in computer programming. Classes, Feats, Spells and Items all had "properties" and you could make new ones simply by changing them and sticking to the provided "formulas."</p><p></p><p>Not that you can't do that with 4E. I think what's really going on here is that the design and marketing teams are making a conscious effort to downplay the "formulas" that underly the basic design assumptions. In all likelihood they're still there, but they don't us getting caught up in them.</p><p></p><p>I'm not entirely sure why they're doing this, but I suspect it has something to do with either making the system seem less intimidating or freeing it from the idea that every single thing that occurs in the game needs to be described by some kind of a mechanic. But really, thats just a guess and probably wrong.</p><p></p><p>Could someone give me an example of one of these "cascading mods" that happens in 3.5?</p></blockquote><p></p>
[QUOTE="helium3, post: 3998507, member: 31301"] *nod* In a loose sense, the various aspects of 3.5 sort of seemed to worked like the Objects you find in computer programming. Classes, Feats, Spells and Items all had "properties" and you could make new ones simply by changing them and sticking to the provided "formulas." Not that you can't do that with 4E. I think what's really going on here is that the design and marketing teams are making a conscious effort to downplay the "formulas" that underly the basic design assumptions. In all likelihood they're still there, but they don't us getting caught up in them. I'm not entirely sure why they're doing this, but I suspect it has something to do with either making the system seem less intimidating or freeing it from the idea that every single thing that occurs in the game needs to be described by some kind of a mechanic. But really, thats just a guess and probably wrong. Could someone give me an example of one of these "cascading mods" that happens in 3.5? [/QUOTE]
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