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<blockquote data-quote="kennew142" data-source="post: 3998545" data-attributes="member: 18490"><p>An GM who is creative enough to homebrew in the first place should have no trouble tinkering with the system or changing the flavor. I have always ignored setting specific material in the rules, and it has always been there. Remember the racial animosity table in AD&D PHB? 3e monster manuals included ecology information that didn't work for every GM's game. It would see to me that the inclusion of a little flavor text in the rules shouldn't be a problem unless the GM allows it to be. In many ways, this kind of reasoning is making a mountain out of a mole hill. My upcoming game is different in many respects from the implied flavor of the new edition. I know that the history and background material will be different. There is no doubt in my mind that I will be able to separate the unwanted flavor text and concepts from the rules.</p><p></p><p></p><p></p><p>Wow, talk about pessimism. We've seen these sorts of predictions for decades. Video games were going to destroy RPG; then card games were going to destroy RPG; now it's MMOs that are going to destroy RPG. Funny thing is that RPG is still around.</p><p></p><p></p><p></p><p>Here we go with the 4e is just like WoW line again. Sorry, but I don't see it. Tabletop RPGs are different from games like WoW, and they always will be. There is no way that any edition of D&D is going to play like WoW.</p><p></p><p>It seems to me as if 4e D&D will do more to spur GM creativity by including flavorful and evocative language that can inspire world builders. It also looks like they're reversing the trend in 3e of taking power away from the GM and locking it into encyclopedic volumes of rules. In my own gaming group, two GMs who've always used published settings have been inspired to develop their own worlds in response to the 4e preview material.</p><p></p><p></p><p></p><p>D&D action figures! Where can I get some? At 42 I would feel pretty silly buying them for myself, but at least I have three children at home who would love them. The oldest, BTW, have started playing SWSE and will start on D&D with 4e. I see this a lot at game days and conventions I run. Not only are new players coming into the game, but they are bringing their parents (mainly dads) back into the hobby with them. Some of these guys have been out of the game for years.</p><p></p><p>From what I've seen, it looks like the hobby is pretty good shape.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3998545, member: 18490"] An GM who is creative enough to homebrew in the first place should have no trouble tinkering with the system or changing the flavor. I have always ignored setting specific material in the rules, and it has always been there. Remember the racial animosity table in AD&D PHB? 3e monster manuals included ecology information that didn't work for every GM's game. It would see to me that the inclusion of a little flavor text in the rules shouldn't be a problem unless the GM allows it to be. In many ways, this kind of reasoning is making a mountain out of a mole hill. My upcoming game is different in many respects from the implied flavor of the new edition. I know that the history and background material will be different. There is no doubt in my mind that I will be able to separate the unwanted flavor text and concepts from the rules. Wow, talk about pessimism. We've seen these sorts of predictions for decades. Video games were going to destroy RPG; then card games were going to destroy RPG; now it's MMOs that are going to destroy RPG. Funny thing is that RPG is still around. Here we go with the 4e is just like WoW line again. Sorry, but I don't see it. Tabletop RPGs are different from games like WoW, and they always will be. There is no way that any edition of D&D is going to play like WoW. It seems to me as if 4e D&D will do more to spur GM creativity by including flavorful and evocative language that can inspire world builders. It also looks like they're reversing the trend in 3e of taking power away from the GM and locking it into encyclopedic volumes of rules. In my own gaming group, two GMs who've always used published settings have been inspired to develop their own worlds in response to the 4e preview material. D&D action figures! Where can I get some? At 42 I would feel pretty silly buying them for myself, but at least I have three children at home who would love them. The oldest, BTW, have started playing SWSE and will start on D&D with 4e. I see this a lot at game days and conventions I run. Not only are new players coming into the game, but they are bringing their parents (mainly dads) back into the hobby with them. Some of these guys have been out of the game for years. From what I've seen, it looks like the hobby is pretty good shape. [/QUOTE]
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