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<blockquote data-quote="Reynard" data-source="post: 3999545" data-attributes="member: 467"><p>2E: 5th level fighter in chainmail with a shielf and a sword with 25 hit points versus a tiger with 25 hit points. The fighter hits the tiger 20% of the time. The tiger hits the fighter 40% of the time. The fighter deals 1-8 points of damage. the tiger deals a total of 5-20 points of damage. That is going to be one hell of a grim and gritty fight -- and you know how I accomplished it? Low magic, 3d6 straight up for stats. ta da! But, if I want that same 5th level fighter to be a HERO, then I give the player a point buy for stats and give out "mythic" items like magic swords and giant strength belts and all that other school stuff. Now he is taking on small dragons and demons on his own. AD&D is supremely easy to modify by simple inclusion and exclusion, by controlling the rate of advancement and by controlling the treasure output.</p><p></p><p></p><p></p><p>2E again. Lots of rules for giving characters XP for doing stuff their class should be doing, plus rules for giving "story" XP. In fact, even 1E and the RC talk about story XP. Not to mention that the LOTR quest involves a whole heaping of magical treasure, which does in fact grant XP -- and it isn't like anyone but the hobbits "levelled" as it was.</p><p></p><p></p><p></p><p>I thinkt hat is a very narrow viewpoint and I think that if you looked at all the things D&D was capable of, you'd find that it is a robust toolkit that allows you to play whatever kind of fantasy you want.</p><p></p><p></p><p></p><p>But what will be most useful to the largest number of players is a game that does not <em><strong>inhibit</strong></em> certain styles of play.</p><p></p><p></p><p></p><p>And what evidence would this be? I have never heard it suggested that AD&D 2E's system was the problem -- it was a combination of bad business decisions and a changing marketplace and one individual's incompetencies.</p><p></p><p></p><p></p><p>We can only assume that WotC has done the kind of market research that gives them accurate information, and therefore while you are right, it speaks more of a changing marketplace than anything else. D&D appeared at a very specific time in a very specific culture. It was a rpoduct of a world without powerful computer games or, really, anything that did what D&D does. It is a dinosaur. it is on its way out. TTRPGs cannot compete for the mindspace of the generation raised on XBoxes and high end PCs. The <em>hobby</em> will never die, but as an industry it is on its last leg.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3999545, member: 467"] 2E: 5th level fighter in chainmail with a shielf and a sword with 25 hit points versus a tiger with 25 hit points. The fighter hits the tiger 20% of the time. The tiger hits the fighter 40% of the time. The fighter deals 1-8 points of damage. the tiger deals a total of 5-20 points of damage. That is going to be one hell of a grim and gritty fight -- and you know how I accomplished it? Low magic, 3d6 straight up for stats. ta da! But, if I want that same 5th level fighter to be a HERO, then I give the player a point buy for stats and give out "mythic" items like magic swords and giant strength belts and all that other school stuff. Now he is taking on small dragons and demons on his own. AD&D is supremely easy to modify by simple inclusion and exclusion, by controlling the rate of advancement and by controlling the treasure output. 2E again. Lots of rules for giving characters XP for doing stuff their class should be doing, plus rules for giving "story" XP. In fact, even 1E and the RC talk about story XP. Not to mention that the LOTR quest involves a whole heaping of magical treasure, which does in fact grant XP -- and it isn't like anyone but the hobbits "levelled" as it was. I thinkt hat is a very narrow viewpoint and I think that if you looked at all the things D&D was capable of, you'd find that it is a robust toolkit that allows you to play whatever kind of fantasy you want. But what will be most useful to the largest number of players is a game that does not [i][b]inhibit[/b][/i][b][/b] certain styles of play. And what evidence would this be? I have never heard it suggested that AD&D 2E's system was the problem -- it was a combination of bad business decisions and a changing marketplace and one individual's incompetencies. We can only assume that WotC has done the kind of market research that gives them accurate information, and therefore while you are right, it speaks more of a changing marketplace than anything else. D&D appeared at a very specific time in a very specific culture. It was a rpoduct of a world without powerful computer games or, really, anything that did what D&D does. It is a dinosaur. it is on its way out. TTRPGs cannot compete for the mindspace of the generation raised on XBoxes and high end PCs. The [i]hobby[/i] will never die, but as an industry it is on its last leg. [/QUOTE]
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