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<blockquote data-quote="pemerton" data-source="post: 3999626" data-attributes="member: 42582"><p>I don't want to seem too quibbling or pedantic, but I think the need to change rules to facilitate that play style is evidence in favour of my contention rather than against it.</p><p></p><p>I do agree with you about GM control, however, and taken to its limit in 1st ed it could be used to try to enforce a different playstyle from the principal one supported. But I still don't see how you circumvent the issue of mid-level fighters being able to beat great cats bare-handed.</p><p></p><p></p><p>Right - which is quite different from LoTR questing, I think, or Grail-questing, but perhaps closer to other sorts of questing (like beating Ogres and Dragons and rescuing maidens).</p><p></p><p></p><p>All true, but again my quibble about rules changes applies. There's also the problem that without all that gold you won't get the XPs to level.</p><p></p><p></p><p>Are you envisaging awarding XPs for overcoming challenges in non-combat fashion, or are you envisaging an alternative XP system to the CR system? I've never felt that 3E supports the latter in more than a handwavy sort of fashion, especially because level gain (the output of XP gain) is aimed primarily at enhancing combat capability, and not at enhancing the stuff for which an alternative XP system would give rewards - such alternative systems therefore seem to be at least mildly incoherent.</p><p></p><p></p><p>If I wanted to play that sort of game I'm not entirely sure why I'd use D&D - but maybe the social challenge rules will give an answer to this!</p></blockquote><p></p>
[QUOTE="pemerton, post: 3999626, member: 42582"] I don't want to seem too quibbling or pedantic, but I think the need to change rules to facilitate that play style is evidence in favour of my contention rather than against it. I do agree with you about GM control, however, and taken to its limit in 1st ed it could be used to try to enforce a different playstyle from the principal one supported. But I still don't see how you circumvent the issue of mid-level fighters being able to beat great cats bare-handed. Right - which is quite different from LoTR questing, I think, or Grail-questing, but perhaps closer to other sorts of questing (like beating Ogres and Dragons and rescuing maidens). All true, but again my quibble about rules changes applies. There's also the problem that without all that gold you won't get the XPs to level. Are you envisaging awarding XPs for overcoming challenges in non-combat fashion, or are you envisaging an alternative XP system to the CR system? I've never felt that 3E supports the latter in more than a handwavy sort of fashion, especially because level gain (the output of XP gain) is aimed primarily at enhancing combat capability, and not at enhancing the stuff for which an alternative XP system would give rewards - such alternative systems therefore seem to be at least mildly incoherent. If I wanted to play that sort of game I'm not entirely sure why I'd use D&D - but maybe the social challenge rules will give an answer to this! [/QUOTE]
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