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<blockquote data-quote="The Little Raven" data-source="post: 3999698" data-attributes="member: 10095"><p>I'm just shocked that so many "experienced" D&D players seem to be unable to remember relatively simple things, especially in light of the multitude of campaign settings that have been popular through the years because they explicitly tossed basic assumptions of core D&D into the trash. I mean, if people can remember what Mordenkainen's Lucubration does, then Golden Wyvern Adept should be a walk in the park.</p><p></p><p></p><p></p><p>And again, this is merely saying "it's harder" without giving a single piece of evidence to support the claim.</p><p></p><p>I want direct proof that 4e is somehow harder to change than 3e, not just vague assertions and references to "others."</p><p></p><p></p><p></p><p>This is exactly the attitude that is a problem. You assume that because you've been playing D&D since the dawn of time that the core materials should take that as the baseline, and ignore new players that don't have the luxury of experience. You might think putting together a town is easy, but that's because you're so far removed from being a brand new player that it's hard to relate.</p><p></p><p></p><p></p><p>And again, you are not a new player.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3999698, member: 10095"] I'm just shocked that so many "experienced" D&D players seem to be unable to remember relatively simple things, especially in light of the multitude of campaign settings that have been popular through the years because they explicitly tossed basic assumptions of core D&D into the trash. I mean, if people can remember what Mordenkainen's Lucubration does, then Golden Wyvern Adept should be a walk in the park. And again, this is merely saying "it's harder" without giving a single piece of evidence to support the claim. I want direct proof that 4e is somehow harder to change than 3e, not just vague assertions and references to "others." This is exactly the attitude that is a problem. You assume that because you've been playing D&D since the dawn of time that the core materials should take that as the baseline, and ignore new players that don't have the luxury of experience. You might think putting together a town is easy, but that's because you're so far removed from being a brand new player that it's hard to relate. And again, you are not a new player. [/QUOTE]
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