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<blockquote data-quote="The Little Raven" data-source="post: 3999868" data-attributes="member: 10095"><p>Honestly, I don't think it will make it into the game. The amount of negative reaction to Dragon's Tail Cut was at least equal to this, and they changed that.</p><p></p><p></p><p></p><p></p><p>How is having a ready-to-use town more daunting than having to come up with all the details themselves? I think that needs to be explained before this line of reasoning holds water. Requiring a new DM to have to learn the rules AND generate all the non-rule details of his first adventure sounds far more daunting than simply learning the rules, and putting them into play using an example provided.</p><p></p><p></p><p></p><p>Exactly. And since those computer games come with their tutorials, rather than requiring you to go and find them somewhere else, it would make sense to include some with D&D. Not everyone goes on the net for everything.</p><p></p><p></p><p></p><p>Again, you're putting the onus on the new DM/player to seek out extra material just in order to make better sense of the book. The game itself should be able to teach them, and examples are one of the best ways to teach someone.</p><p></p><p>And if flipping back and forth is a problem, then how is leafing through all kinds of random downloads and extra books going to help?</p><p></p><p>It's strange... you seem to be saying "The first core books shouldn't contain examples to teach new DMs, since they'll get lost by having to learn the rules and flip pages to examples. Instead, they should have to seek out additional material themselves, which will be somehow easier to use than material included in the core books." And that just makes no sense.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3999868, member: 10095"] Honestly, I don't think it will make it into the game. The amount of negative reaction to Dragon's Tail Cut was at least equal to this, and they changed that. How is having a ready-to-use town more daunting than having to come up with all the details themselves? I think that needs to be explained before this line of reasoning holds water. Requiring a new DM to have to learn the rules AND generate all the non-rule details of his first adventure sounds far more daunting than simply learning the rules, and putting them into play using an example provided. Exactly. And since those computer games come with their tutorials, rather than requiring you to go and find them somewhere else, it would make sense to include some with D&D. Not everyone goes on the net for everything. Again, you're putting the onus on the new DM/player to seek out extra material just in order to make better sense of the book. The game itself should be able to teach them, and examples are one of the best ways to teach someone. And if flipping back and forth is a problem, then how is leafing through all kinds of random downloads and extra books going to help? It's strange... you seem to be saying "The first core books shouldn't contain examples to teach new DMs, since they'll get lost by having to learn the rules and flip pages to examples. Instead, they should have to seek out additional material themselves, which will be somehow easier to use than material included in the core books." And that just makes no sense. [/QUOTE]
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