Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game vs Game System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4000713" data-attributes="member: 57861"><p>Yes, absolutely I do. Not all the time, but as needed.</p><p></p><p>I like acting out characters. I like getting into the feel of it, the nitty-gritty socialization and back and forth. But I'm not about to spew out "Low, who does walk through this night?" and expect my players to reply in kind. Won't happen, nor do i think it should. One of my players is a Baron's son, a paladin. Charisma out the wazzu, and high Knowledge Nobility. Do I expect the player to know how how to address the Duke or the appropriate way to call up the Countess of the neighboring court? No. But his character does. Why should I expect and force my character to make a compelling arguement or story or speech to rally the peasents? He'd get bonus points for doing so, but character had a Diplomacy score for that.</p><p></p><p>I don't want him to say "I'll rally the peasents. I rolled an 18, so I got a 34. Are they with me?" I want to know what he is doing, how, and in what way. But after that, it goes through the "charisma filter" and comes out as a flowing elegant speech. I don't require the fighter to really know how to swing a sword or the bard to sing...why should the diplomat really need to be good diplomacy? That would restrict people who aren't good at thinking of such things quickly from playing that type of character.</p><p></p><p>I certainly have had characters say "I'm casting this spell" and me reply wiht "Make a spellcraft check. Yeah, that's good enough for your character to realize that that won't work on something like this" or "your int check was high...you realize your ally would be caught in the radius of the fireball." "With your wisdom, you realize that you are probably within the giant scorpion's reach; you'll need to be careful about how you move."</p><p></p><p>I don't require my players' stats and abilities to supercede their characters' in some situations and not others. Now, in one of the last games I played, a load of shadows got hit with a mass heal, reduced to 1 hp. The wizard cast scorching rays at all of them instead of a magic missil at each. He had been there during the fight, he knew they were incoporeal and he still made a bad choice. I do make them accountable for things (and incidently, he only got 1 of the 4 shadows and felt completely stupid when two other people in the party shouted out "Magic Missile the darkness!")</p></blockquote><p></p>
[QUOTE="jaer, post: 4000713, member: 57861"] Yes, absolutely I do. Not all the time, but as needed. I like acting out characters. I like getting into the feel of it, the nitty-gritty socialization and back and forth. But I'm not about to spew out "Low, who does walk through this night?" and expect my players to reply in kind. Won't happen, nor do i think it should. One of my players is a Baron's son, a paladin. Charisma out the wazzu, and high Knowledge Nobility. Do I expect the player to know how how to address the Duke or the appropriate way to call up the Countess of the neighboring court? No. But his character does. Why should I expect and force my character to make a compelling arguement or story or speech to rally the peasents? He'd get bonus points for doing so, but character had a Diplomacy score for that. I don't want him to say "I'll rally the peasents. I rolled an 18, so I got a 34. Are they with me?" I want to know what he is doing, how, and in what way. But after that, it goes through the "charisma filter" and comes out as a flowing elegant speech. I don't require the fighter to really know how to swing a sword or the bard to sing...why should the diplomat really need to be good diplomacy? That would restrict people who aren't good at thinking of such things quickly from playing that type of character. I certainly have had characters say "I'm casting this spell" and me reply wiht "Make a spellcraft check. Yeah, that's good enough for your character to realize that that won't work on something like this" or "your int check was high...you realize your ally would be caught in the radius of the fireball." "With your wisdom, you realize that you are probably within the giant scorpion's reach; you'll need to be careful about how you move." I don't require my players' stats and abilities to supercede their characters' in some situations and not others. Now, in one of the last games I played, a load of shadows got hit with a mass heal, reduced to 1 hp. The wizard cast scorching rays at all of them instead of a magic missil at each. He had been there during the fight, he knew they were incoporeal and he still made a bad choice. I do make them accountable for things (and incidently, he only got 1 of the 4 shadows and felt completely stupid when two other people in the party shouted out "Magic Missile the darkness!") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game vs Game System
Top