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<blockquote data-quote="pemerton" data-source="post: 4000855" data-attributes="member: 42582"><p>The above is at least partially true. It may not be fully true, because it may be that the common mechanics which deliver common play experiences may deliver a common experience only relative to a given (type of) player: that is, it may be that the mechanics offer something to players of type A and something different to players of type B, but what A gets is the same (more or less) across all classes (or all classes of a given role) and what B gets is likewise the same across all classes. So things wouldn't be as grim (from your pont of view) as you suggest.</p><p></p><p>Whether the mechanics <em>will</em> have this property I don't know - it looks like a hard design challenge, but there are some pretty good designers involved.</p><p></p><p>Putting the above to one side, there is another upside that you don't mention: in a fantasy RPG, it is a problem (at least IMO) if only a small subset of players can enjoy playing the fantasy elements. Yet this is the case in 1st ed AD&D because of the peculiarities of the play experience of the Cleric and Magic-User. 4e seems to offer a great deal of democracy in terms of the accessibility to a wide range of its players of the fantasy aspects of PC building and playing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4000855, member: 42582"] The above is at least partially true. It may not be fully true, because it may be that the common mechanics which deliver common play experiences may deliver a common experience only relative to a given (type of) player: that is, it may be that the mechanics offer something to players of type A and something different to players of type B, but what A gets is the same (more or less) across all classes (or all classes of a given role) and what B gets is likewise the same across all classes. So things wouldn't be as grim (from your pont of view) as you suggest. Whether the mechanics [i]will[/i] have this property I don't know - it looks like a hard design challenge, but there are some pretty good designers involved. Putting the above to one side, there is another upside that you don't mention: in a fantasy RPG, it is a problem (at least IMO) if only a small subset of players can enjoy playing the fantasy elements. Yet this is the case in 1st ed AD&D because of the peculiarities of the play experience of the Cleric and Magic-User. 4e seems to offer a great deal of democracy in terms of the accessibility to a wide range of its players of the fantasy aspects of PC building and playing. [/QUOTE]
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