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<blockquote data-quote="Khairn" data-source="post: 4001829" data-attributes="member: 20153"><p>One of my more recent (and satisfying) purchases has been Artesia: Adventures in the Known World, which is an RPG based on the fantastic comic books by Mark Smylie. The system used in the RPG is Fuzion, which works surprisingly well much to my surprise.</p><p></p><p>You see, I really don't like Fuzion as a system on its own. But the way its been tweaked and meshed with the setting really enhances it and the game. The 2 (setting and system) work really well with each other, and I wouldn't consider playing Artesia without using Fuzion.</p><p></p><p>This is the same dilemma that many players are facing when they consider 4E. Will the PoL setting be so ingrained in the rules that tweaking, twisting, hacking apart or moving it to a completely separate setting will (by default) bring too many of the PoL elements and flavoring with it?</p><p></p><p>3E was very much a tool kit. There were a few classic D&D or Grayhawk references, but for the most part it was a set of rules, divorced from any setting. How much of that flexibility will 4E have? Or will the extent of meshing between PoL and rules be such that 4E is viewed as more of a 1 style system?</p><p></p><p>I don't think we'll know until after the books are finally published but this thread has been an interesting read.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4001829, member: 20153"] One of my more recent (and satisfying) purchases has been Artesia: Adventures in the Known World, which is an RPG based on the fantastic comic books by Mark Smylie. The system used in the RPG is Fuzion, which works surprisingly well much to my surprise. You see, I really don't like Fuzion as a system on its own. But the way its been tweaked and meshed with the setting really enhances it and the game. The 2 (setting and system) work really well with each other, and I wouldn't consider playing Artesia without using Fuzion. This is the same dilemma that many players are facing when they consider 4E. Will the PoL setting be so ingrained in the rules that tweaking, twisting, hacking apart or moving it to a completely separate setting will (by default) bring too many of the PoL elements and flavoring with it? 3E was very much a tool kit. There were a few classic D&D or Grayhawk references, but for the most part it was a set of rules, divorced from any setting. How much of that flexibility will 4E have? Or will the extent of meshing between PoL and rules be such that 4E is viewed as more of a 1 style system? I don't think we'll know until after the books are finally published but this thread has been an interesting read. [/QUOTE]
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