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Game vs Game System
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<blockquote data-quote="Rallek" data-source="post: 4002806" data-attributes="member: 8463"><p>The following is an amalgam of guesswork and some of my general feelings/opinions, nothing more;</p><p></p><p></p><p>I agree that 4e seems (to me) to be more of a defined game, and less of a system that can be used to construct games for use by a gaming group. I also think that 3e was a step closer to “defined game” than 2e.</p><p></p><p>I disagree that this is being done as a primary design goal of the 4e design team. I think, rather, that it is being done because they recognize it as what they can best realize under their actual primary goal, namely the consolidation of as much IP as possible under the D&D brand, and making the DDI subscription as required as possible without slapping a “required” label on it.</p><p></p><p>My guess, and please be advised that it is only a guess, is that The Word came down from corporate that the main goal (relating to the consolidation of IP and pushing DDI) was carved in stone from day 1, and having accepted that, the design team then looked for the best ideas that could be fully executed under that stricture. 4e will be the result.</p><p></p><p></p><p>Will it be a terrible game which is immediately guilty of wrongbadfun? Time will tell, I suppose. I for one think that it will not be the game for me/my group, but that’s not to say that it won’t be exactly the right game for everyone who is not me/my group. Hell, it may even end up being the game for me/my group too, I'm just not seeing that as things stand now. Again, time will tell.</p><p></p><p></p><p>Just my “feeling” of what is driving 4e, and my 2 cp on the game vs. game system debate.</p></blockquote><p></p>
[QUOTE="Rallek, post: 4002806, member: 8463"] The following is an amalgam of guesswork and some of my general feelings/opinions, nothing more; I agree that 4e seems (to me) to be more of a defined game, and less of a system that can be used to construct games for use by a gaming group. I also think that 3e was a step closer to “defined game” than 2e. I disagree that this is being done as a primary design goal of the 4e design team. I think, rather, that it is being done because they recognize it as what they can best realize under their actual primary goal, namely the consolidation of as much IP as possible under the D&D brand, and making the DDI subscription as required as possible without slapping a “required” label on it. My guess, and please be advised that it is only a guess, is that The Word came down from corporate that the main goal (relating to the consolidation of IP and pushing DDI) was carved in stone from day 1, and having accepted that, the design team then looked for the best ideas that could be fully executed under that stricture. 4e will be the result. Will it be a terrible game which is immediately guilty of wrongbadfun? Time will tell, I suppose. I for one think that it will not be the game for me/my group, but that’s not to say that it won’t be exactly the right game for everyone who is not me/my group. Hell, it may even end up being the game for me/my group too, I'm just not seeing that as things stand now. Again, time will tell. Just my “feeling” of what is driving 4e, and my 2 cp on the game vs. game system debate. [/QUOTE]
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