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<blockquote data-quote="pemerton" data-source="post: 4004209" data-attributes="member: 42582"><p>Hussar, thanks for the reply.</p><p></p><p>There is one thing you don't mention, but in play it comes up often: the level of particular effects. The presence of spells like Fly at 3rd level, Knock at 2nd and so on to me gives any D&D world a very high magic flavour if I compare (for example) to RQ or even (though less so) to RM. Do you have a view on that?</p><p></p><p>I certainaly see what you're saying about Eberron vs Greyhawk. I think there's a real tension in Greyhawk. Reading what it actually was when played by its creators (eg the old Dragon adventure write-ups, or some of the characters in Mordenkainen's Fantastic Adventure or The Rogues Gallery) it comes across as fairly magic-heavy, at least in terms of items available to PCs, but as magic-light in its politics and sociology. This is problematic.</p><p></p><p>Then there are the NPC levels in the 1st ed list of rulers. Many high level NPCs there.</p><p></p><p>Then there are the items in the G-D-Q modules (something I've seen you post on before). Lots of loot there.</p><p></p><p>Then there's the Fiends in post-Wars GH, and the Flight of the Fiends, and Ivid the Undying and whatnot. Very high magic in every sense, I would say.</p><p></p><p>The notion that GH is actually low magic is I think to a high degree wishful thinking. And the campaign sociology really suffers from that, IMO.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4004209, member: 42582"] Hussar, thanks for the reply. There is one thing you don't mention, but in play it comes up often: the level of particular effects. The presence of spells like Fly at 3rd level, Knock at 2nd and so on to me gives any D&D world a very high magic flavour if I compare (for example) to RQ or even (though less so) to RM. Do you have a view on that? I certainaly see what you're saying about Eberron vs Greyhawk. I think there's a real tension in Greyhawk. Reading what it actually was when played by its creators (eg the old Dragon adventure write-ups, or some of the characters in Mordenkainen's Fantastic Adventure or The Rogues Gallery) it comes across as fairly magic-heavy, at least in terms of items available to PCs, but as magic-light in its politics and sociology. This is problematic. Then there are the NPC levels in the 1st ed list of rulers. Many high level NPCs there. Then there are the items in the G-D-Q modules (something I've seen you post on before). Lots of loot there. Then there's the Fiends in post-Wars GH, and the Flight of the Fiends, and Ivid the Undying and whatnot. Very high magic in every sense, I would say. The notion that GH is actually low magic is I think to a high degree wishful thinking. And the campaign sociology really suffers from that, IMO. [/QUOTE]
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