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<blockquote data-quote="rounser" data-source="post: 4008328" data-attributes="member: 1106"><p>I'm saying it doesn't matter what WOTC says people think of it, because if it wasn't there except as the premise of a module (as GH's spaceship is) then there wouldn't be an issue to talk about. There is an issue, and the lady doth protest too much.</p><p></p><p>GH plays a "straight man" of pseudomedieval toeing-the-line for this kind of genre joke. In Eberron, the genre is IMO incoherent and can't play this kind of joke because it's warped to begin with. That's the price it pays for the pointless extrapolation of D&Disms, the allusions to 1930s pulp (why is D&D doing contemporary setting pulp when it's a specialist in fantasy setting pulp already? the mind boggles), the magitech, and the overall incoherency of genre theme. </p><p></p><p>GH's is simple - pseudomedieval, backed up by the Chewbacca Defence for all those D&Disms. Eberron designers forgot the essential "look at the silly monkey" element, and actually <em>boasted</em> about how they'd made the man behind the curtain make sense. The man behind the curtain is never going to make sense, and if you made him make sense, then he loses his magic. The Greyhawk way is much better - look at the silly monkey.</p></blockquote><p></p>
[QUOTE="rounser, post: 4008328, member: 1106"] I'm saying it doesn't matter what WOTC says people think of it, because if it wasn't there except as the premise of a module (as GH's spaceship is) then there wouldn't be an issue to talk about. There is an issue, and the lady doth protest too much. GH plays a "straight man" of pseudomedieval toeing-the-line for this kind of genre joke. In Eberron, the genre is IMO incoherent and can't play this kind of joke because it's warped to begin with. That's the price it pays for the pointless extrapolation of D&Disms, the allusions to 1930s pulp (why is D&D doing contemporary setting pulp when it's a specialist in fantasy setting pulp already? the mind boggles), the magitech, and the overall incoherency of genre theme. GH's is simple - pseudomedieval, backed up by the Chewbacca Defence for all those D&Disms. Eberron designers forgot the essential "look at the silly monkey" element, and actually [i]boasted[/i] about how they'd made the man behind the curtain make sense. The man behind the curtain is never going to make sense, and if you made him make sense, then he loses his magic. The Greyhawk way is much better - look at the silly monkey. [/QUOTE]
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