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General Tabletop Discussion
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Game vs. Story
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<blockquote data-quote="Nonlethal Force" data-source="post: 3386832" data-attributes="member: 35788"><p>I voted for the first option, but I totally disagree with the forced conclusions that the OP makes.</p><p></p><p>When I play, we are telling a story. It is the story of the characters that is important ... not the gameplan of the DM.</p><p></p><p>However, that doesn't mean I fudge die rolls so that the story goes in the direction I want. I let the die fall. If that means that the story ends prematurely, then I start telling a new story. Either way, it is the story for which we play, not the game.</p><p></p><p>EDIT:</p><p></p><p></p><p></p><p>This is basically the premise that I am rejecting. You can be a storyteller and not care what the dice say. We game for the story, but it isn't like we have a preconceived story that we want to force the dice into. </p><p></p><p>If I wanted that, I'd write more storyhours! <--- Shameless plug, see links in sig! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>We play for more than just "playing a game." We play for the interactions and the character development ... not for the dice and "game" aspect. We play for the story. But the story is by no means contrived so much that we find some rolls unacceptable.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3386832, member: 35788"] I voted for the first option, but I totally disagree with the forced conclusions that the OP makes. When I play, we are telling a story. It is the story of the characters that is important ... not the gameplan of the DM. However, that doesn't mean I fudge die rolls so that the story goes in the direction I want. I let the die fall. If that means that the story ends prematurely, then I start telling a new story. Either way, it is the story for which we play, not the game. EDIT: This is basically the premise that I am rejecting. You can be a storyteller and not care what the dice say. We game for the story, but it isn't like we have a preconceived story that we want to force the dice into. If I wanted that, I'd write more storyhours! <--- Shameless plug, see links in sig! :D We play for more than just "playing a game." We play for the interactions and the character development ... not for the dice and "game" aspect. We play for the story. But the story is by no means contrived so much that we find some rolls unacceptable. [/QUOTE]
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