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Game vs. Story
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<blockquote data-quote="The Levitator" data-source="post: 3387001" data-attributes="member: 40099"><p>I think it's a bit of a stretch to put the "cause" of fudging on whether a DM is story or game driven. I am totally story driven, and not only do I not fudge, we don't even use dice. We use the autoroll option built into DM Genie, so NOBODY can fudge. DM Genie makes every roll in our game because we don't care how the number is generated. The numbers, to us, are just there to give us consequences of actions that help us determine our next set of actions. Fudgers, I believe, have far more personal reasons for fudging than whether they perceive their D&D group "game" or "story" driven. I just played in a group with a fudging GM last Sunday, and I won't be back for it. I made a very low roll at a bad time and should have been crushed flat by a boulder. But the GM tossed his dice around behind his screen, didn't even make an attempt to really look at them and I was "miraculously" still at 1 HP. If my character is going to die by the rules, then just let him die. Don't fudge totals to keep me alive. I'd rather that my character's death was part of the story than knowing my character is only alive because of the whim of a DM. And I think more players get peeved when it's the other way around, and they feel their DM is fudging number To KILL their characters rather than save them. Fudging, in my opinion is a symptom of a GM's need for game control, not playing style.</p><p></p><p>This topic is interesting to me, because I have a signature on some other boards that contradicts the idea of this thread. It's my mantra for DM'ing. "Write it like a movie, play it like a game." I write very detailed campaigns with many plots and subplots so that the party can go in just about any direction they wish. I try and weave a compelling background and intro to the campaign. After all of that, they're on their own. As much as I love telling a great story, D&D is to me still a game and should be played like one. If people are allowed to change the numbers at their convenience, why even have dice or random number generators? It's probably not popular opinion, but my personal belief is that as soon as you fudge 1 roll, you aren't playing a game anymore. At that point you are just telling a story, because the number that was generated from the game aspect of your RPG didn't fit your story.</p><p></p><p>I know that fudging is allowed and even somewhat encouraged in the DMG. It's just not for me because, even though everyone I game with considers me a story-driven DM, I still play it like a game and let chance play its part without any obstruction from me.</p><p></p><p>So I guess, put me into the apparently small group of DM's who are story-driven AND play D&D like a game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3387001, member: 40099"] I think it's a bit of a stretch to put the "cause" of fudging on whether a DM is story or game driven. I am totally story driven, and not only do I not fudge, we don't even use dice. We use the autoroll option built into DM Genie, so NOBODY can fudge. DM Genie makes every roll in our game because we don't care how the number is generated. The numbers, to us, are just there to give us consequences of actions that help us determine our next set of actions. Fudgers, I believe, have far more personal reasons for fudging than whether they perceive their D&D group "game" or "story" driven. I just played in a group with a fudging GM last Sunday, and I won't be back for it. I made a very low roll at a bad time and should have been crushed flat by a boulder. But the GM tossed his dice around behind his screen, didn't even make an attempt to really look at them and I was "miraculously" still at 1 HP. If my character is going to die by the rules, then just let him die. Don't fudge totals to keep me alive. I'd rather that my character's death was part of the story than knowing my character is only alive because of the whim of a DM. And I think more players get peeved when it's the other way around, and they feel their DM is fudging number To KILL their characters rather than save them. Fudging, in my opinion is a symptom of a GM's need for game control, not playing style. This topic is interesting to me, because I have a signature on some other boards that contradicts the idea of this thread. It's my mantra for DM'ing. "Write it like a movie, play it like a game." I write very detailed campaigns with many plots and subplots so that the party can go in just about any direction they wish. I try and weave a compelling background and intro to the campaign. After all of that, they're on their own. As much as I love telling a great story, D&D is to me still a game and should be played like one. If people are allowed to change the numbers at their convenience, why even have dice or random number generators? It's probably not popular opinion, but my personal belief is that as soon as you fudge 1 roll, you aren't playing a game anymore. At that point you are just telling a story, because the number that was generated from the game aspect of your RPG didn't fit your story. I know that fudging is allowed and even somewhat encouraged in the DMG. It's just not for me because, even though everyone I game with considers me a story-driven DM, I still play it like a game and let chance play its part without any obstruction from me. So I guess, put me into the apparently small group of DM's who are story-driven AND play D&D like a game. :) [/QUOTE]
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