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<blockquote data-quote="Hussar" data-source="post: 3387121" data-attributes="member: 22779"><p>Isn't this fudging by another name? How is it different to have your fudging codified beforehand? You are still changing the results of the dice which are not intended to be changed after the fact. Once the dice stop moving, that is the result of the action. Be it a hit, miss, massive damage, failed save, whatever, the dice are the means of determining results.</p><p></p><p>Any action which changes that is fudging. Not that that's a bad thing. I like the idea of hero points actually. But, that is moving along the spectrum from a very strong gamist approach where the roll is always the roll to the other end where the dice can be overruled at any time. </p><p></p><p>In my current campaign, I am very strongly on the "the roll is always king" side of the fence. I know that in my next campaign, I will likely swing through with action points and a few other mechanics because I want a less grim and gritty experience and more swashbuckling, Errol Flynn type action. </p><p></p><p>But, let's call a shovel a shovel shall we? Codified fudging is no different than DM fudging. Just less arbitrary perhaps.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3387121, member: 22779"] Isn't this fudging by another name? How is it different to have your fudging codified beforehand? You are still changing the results of the dice which are not intended to be changed after the fact. Once the dice stop moving, that is the result of the action. Be it a hit, miss, massive damage, failed save, whatever, the dice are the means of determining results. Any action which changes that is fudging. Not that that's a bad thing. I like the idea of hero points actually. But, that is moving along the spectrum from a very strong gamist approach where the roll is always the roll to the other end where the dice can be overruled at any time. In my current campaign, I am very strongly on the "the roll is always king" side of the fence. I know that in my next campaign, I will likely swing through with action points and a few other mechanics because I want a less grim and gritty experience and more swashbuckling, Errol Flynn type action. But, let's call a shovel a shovel shall we? Codified fudging is no different than DM fudging. Just less arbitrary perhaps. [/QUOTE]
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