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Game vs. Story
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<blockquote data-quote="Lord Zardoz" data-source="post: 3387666" data-attributes="member: 704"><p>There is a difference between role playing and story telling.</p><p></p><p>As a player, I would not mind a DM who is heavy on the role playing. Asking someone to have a character act consistently with their characters stated goals is not a bad thing.</p><p></p><p>But, I would hate to have a DM that is more interested in telling a story then in playing a game. Especially if that DM has in mind an epic story with a richness of narrative and sweeping character development planned out right down to the epic climax where the hero finally overcomes his frailties and defeats the villian.</p><p></p><p>I would hate that because it does not really leave me any room to have my character do what I would want him to. It may help his story greatly if I swear rush across leagues and miles to rescue Sir Hiro Protagonist, the NPC who is critical to the story. I would probably enjoy it more to not bother rescuing him, and instead investigate some side quest that the DM implied (intentionally or not), especially if I do not like that NPC.</p><p></p><p>DM's who view the story as being the most important element of the game tend to end up limiting player choice to fit their story. I don't DM that way. I DM because I want to see how the players react to the situations I put them in. Their reactions to those situations are where the entertainment comes from.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3387666, member: 704"] There is a difference between role playing and story telling. As a player, I would not mind a DM who is heavy on the role playing. Asking someone to have a character act consistently with their characters stated goals is not a bad thing. But, I would hate to have a DM that is more interested in telling a story then in playing a game. Especially if that DM has in mind an epic story with a richness of narrative and sweeping character development planned out right down to the epic climax where the hero finally overcomes his frailties and defeats the villian. I would hate that because it does not really leave me any room to have my character do what I would want him to. It may help his story greatly if I swear rush across leagues and miles to rescue Sir Hiro Protagonist, the NPC who is critical to the story. I would probably enjoy it more to not bother rescuing him, and instead investigate some side quest that the DM implied (intentionally or not), especially if I do not like that NPC. DM's who view the story as being the most important element of the game tend to end up limiting player choice to fit their story. I don't DM that way. I DM because I want to see how the players react to the situations I put them in. Their reactions to those situations are where the entertainment comes from. END COMMUNICATION [/QUOTE]
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