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<blockquote data-quote="hong" data-source="post: 3391110" data-attributes="member: 537"><p>Nonsense.</p><p></p><p></p><p></p><p>Ah. Clearly this is some new use of the phrase "resolution" that I was previously unaware of.</p><p></p><p></p><p></p><p>Which part of "at the moment the hero point is applied, that in-game reality has yet to be resolved" did you have trouble understanding?</p><p></p><p>The situation in-game is NOT YET resolved after the roll is done. There is an opportunity for people to look at the dice outcome and decide whether or not to modify it. I suppose, for the benefit of the hideously pedantic, every die roll could be followed by a formal process whereby the DM says out loud "does anybody want to change this result?"; that might make clearer the difference between the die roll and the in-game result. But such a process would just be boring and slow down gameplay, for no benefit other than to clarify things for pedants.</p><p></p><p></p><p></p><p></p><p>Exactly. And strangely enough, people manage to decide whether to use a hero point without having to be asked explicitly. Well, people with functioning cognitive abilities anyway.</p><p></p><p></p><p></p><p>Tautology is.</p><p></p><p></p><p></p><p>Get back to me when a player uses a hero point to increase a monster's attack roll by 20.</p><p></p><p></p><p></p><p>By this argument, spells are not resources since you can only cast them one at a time. Are we having fun yet?</p><p></p><p></p><p></p><p>The process by which the result is changed is the point.</p><p></p><p></p><p></p><p>I detect an unhealthy obsession with dice.</p><p></p><p></p><p></p><p>Because having a codified framework dictating how many hero points are available and their conditions of use, is freeform. This is clearly a new meaning of the term "freeform" that I was previously unaware of.</p><p></p><p></p><p></p><p>Oxymorons are.</p><p></p><p></p><p></p><p>Nobody cares about dice. Well, except for those who are obsessed with them.</p></blockquote><p></p>
[QUOTE="hong, post: 3391110, member: 537"] Nonsense. Ah. Clearly this is some new use of the phrase "resolution" that I was previously unaware of. Which part of "at the moment the hero point is applied, that in-game reality has yet to be resolved" did you have trouble understanding? The situation in-game is NOT YET resolved after the roll is done. There is an opportunity for people to look at the dice outcome and decide whether or not to modify it. I suppose, for the benefit of the hideously pedantic, every die roll could be followed by a formal process whereby the DM says out loud "does anybody want to change this result?"; that might make clearer the difference between the die roll and the in-game result. But such a process would just be boring and slow down gameplay, for no benefit other than to clarify things for pedants. Exactly. And strangely enough, people manage to decide whether to use a hero point without having to be asked explicitly. Well, people with functioning cognitive abilities anyway. Tautology is. Get back to me when a player uses a hero point to increase a monster's attack roll by 20. By this argument, spells are not resources since you can only cast them one at a time. Are we having fun yet? The process by which the result is changed is the point. I detect an unhealthy obsession with dice. Because having a codified framework dictating how many hero points are available and their conditions of use, is freeform. This is clearly a new meaning of the term "freeform" that I was previously unaware of. Oxymorons are. Nobody cares about dice. Well, except for those who are obsessed with them. [/QUOTE]
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